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'''Falloff Range''' is a [[Stats|stat]] that determines the | '''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | ||
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | |||
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | |||
* {{HeroIcon|Celeste}}'s weapon has no damage falloff. | |||
* {{HeroIcon|Graves}}' weapon has no damage falloff, and deals no damage beyond its max range. | |||
* {{HeroIcon|Bebop}} | |||
* {{HeroIcon| | |||
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range | |||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
Falloff range can be increased with [[Item|Items]]. | |||
== Falloff Range == | == Falloff Range == | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
{{#invoke:HeroDataArrays|heroFalloffRangeTable}} | {{#invoke:HeroDataArrays|heroFalloffRangeTable}} | ||