Editing Falloff Range

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'''Falloff Range''' is a [[Stats|stat]] that determines the falloff of a [[Hero|Hero's]] [[Weapon Damage]] over distance.
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.


== Overview ==
== Overview ==
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:
 
Besides Weapon Damage, falloff range also affects the damage of some weapon-related [[abilities]] and [[items]], most notably [[Build-Up]] effects.
 
Falloff range can be increased with items.
 
The following heroes have exceptions to falloff range:


* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range.
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range.
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the buld-up from {{AbilityIcon|Essence Theft}}.
** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of it's damage at maximum range and beyond.
Falloff range can be increased with [[Item|Items]].


=== Explosive bullets ===
=== Explosive bullets ===
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== Falloff Range ==
== Falloff Range ==
Values referenced from [[Hero Comparison Table]].
Values referenced from [[Hero Attributes Table]].


Note: {{HeroIcon|Silver (Transformed)}}'s range is incorrect, she can only deal damage at melee range.
Note: {{HeroIcon|Silver (Transformed)}}'s range is incorrect, she can only deal damage at melee range.
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