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'''Falloff Range''' is a [[Stats|stat]] that determines the | '''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | ||
== Overview == | == Overview == | ||
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | |||
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Bebop}} | * {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of its damage at maximum range and beyond. | |||
Falloff range can be increased with [[Item|Items]]. | |||
=== Explosive bullets === | === Explosive bullets === | ||
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== Falloff Range == | == Falloff Range == | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
Note: {{HeroIcon|Silver (Transformed)}}'s range is incorrect, she can only deal damage at melee range. | Note: {{HeroIcon|Silver (Transformed)}}'s range is incorrect, she can only deal damage at melee range. | ||