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'''Falloff Range''' is a [[Stats|stat]] that determines the | '''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | ||
== Overview == | == Overview == | ||
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | ||
The following heroes have exceptions to falloff range: | The following heroes have exceptions to falloff range: | ||
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* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | * {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | ||
* {{HeroIcon|Drifter}}'s | * {{HeroIcon|Drifter}}'s and {{HeroIcon|Graves}}' weapons deal no damage beyond their max range. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
Falloff range can be increased with [[Item|Items]]. | |||
=== Explosive bullets === | === Explosive bullets === | ||