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| {{HeroTabs}}
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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|18|2025}} | | | update = November 21, 2024 |
| | changes = | | | changes = |
| * {{Undocumented}} Removed from the game. | | * Weapon: bullet damage per boon reduced from 0.57 to 0.35 |
| | * {{AbilityIcon|Lurker's Ambush}}: Updated particle effects |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|February|25|2025}} | | | update = November 8, 2024 |
| | changes = | | | changes = |
| * Added missing unique death vo sounds for: {{HeroIcon|Fathom}}, {{HeroIcon|Trapper}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Raven}}, {{HeroIcon|Sinclair}}, and {{HeroIcon|Wraith}}. | | * New Ability: {{AbilityIcon|Lurker's Ambush}} |
| * {{AbilityIcon|Lurker's Ambush}}: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
| | * {{HeroIcon|Fathom}}'s {{AbilityIcon|Bloodletting}} replaced by {{AbilityIcon|Reefdweller Harpoon}} |
| * Added unique footstep sfx.
| | * {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface |
| * {{AbilityIcon|Lurker's Ambush}}: the active's duration and damage are halved if {{HeroIcon|Fathom}} is not latched to a wall while casting. | | * {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor |
| * {{AbilityIcon|Lurker's Ambush}}: shortened the channel time required for max duration/damage.
| | * {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far |
| * {{AbilityIcon|Reefdweller Harpoon}}: fixed it failing to cast if you were sliding while casting. | | * {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast |
| * {{AbilityIcon|Scalding Spray}} now has new vfx. | | * {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on Lurker's Ambush when cast |
| * {{AbilityIcon|Scalding Spray}} now has a new animation. | | * {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface |
| * Remastered sounds for {{AbilityIcon|Scalding Spray}} and {{AbilityIcon|Breach}} abilities for better feedback. | | * {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen |
| * Fixed a bug that caused {{AbilityIcon|Scalding Spray}} sound to be too quiet for the victim in certain situations. | | * {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility |
| * {{Undocumented}} {{AbilityIcon|Scalding Spray}} weapon damage gain per second reduced from 7% to 5%. | |
| * {{Undocumented}} {{AbilityIcon|Scalding Spray}} T3 DPS increased from 45 to 55. | |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|December|17|2024}} | | | update = November 1, 2024 |
| | changes = | | | changes = |
| * Default item build added. | | * Health per boon reduced from 41 to 36 |
| * Updated and improved SFX for all abilities. | | * Shotgun Damage per pellet reduced from 4.5 to 4 |
| | * Shotgun falloff start reduced from 18m to 16m |
| | * {{AbilityIcon|Scalding Spray}} weapon damage gain per second reduced from 8% to 7% |
| | * {{HeroIcon|Fathom}}'s {{AbilityIcon|Bloodletting}} updated to have the same values as the latest version of {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}} |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|December|6|2024}} | | | update = October 29, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Scalding Spray}}: Updated particles. | | * Gun damage per pellet reduced from 5 to 4.5 |
| * {{AbilityIcon|Lurker's Ambush}}: Added an aquatic screen effect for enemies that get immobilized. | | * Gun pellet spread increased and falloff start range reduced from 20m to 18m |
| * {{AbilityIcon|Lurker's Ambush}}: The active's projectile now has a 2.5m radius. | | * Updated {{AbilityIcon|Scalding Spray}} particle to not obstruct {{HeroIcon|Fathom}}'s vision, and added a hit effect |
| | * You can now use other abilities during {{AbilityIcon|Breach}}'s motion |
| | * Updated {{AbilityIcon|Breach}} particle effects |
| | * You can now perform any action while latched to the wall with {{AbilityIcon|Reefdweller Harpoon}} and it will instantly cancel the latch |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|November|21|2024}} | | | update = October 24, 2024 |
| | changes =
| | | changes = |
| * Stubbed in first pass VO for {{HeroIcon|Fathom}}, {{HeroIcon|Sinclair|l1=Magician}}, {{HeroIcon|Trapper}}, and {{HeroIcon|Vyper|l1=Viper}} - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage.
| | * Added {{HeroIcon|Fathom}} to [[Hero Labs]] |
| * Weapon: Bullet damage per boon reduced from 0.57 to 0.35.
| |
| * {{AbilityIcon|Lurker's Ambush}}: Updated particles.
| |
| }}
| |
| {{Update history table/row
| |
| | update = {{Update link|November|19|2024}}
| |
| | changes =
| |
| * Weapon: Bullet damage per boon reduced from 0.57 to 0.35.
| |
| }}
| |
| {{Update history table/row
| |
| | update = {{Update link|November|13|2024}}
| |
| | changes =
| |
| * New Ability: {{AbilityIcon|Lurker's Ambush}}.
| |
| * {{HeroIcon|Fathom}}'s Bloodletting replaced by {{AbilityIcon|Reefdweller Harpoon}}.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on {{AbilityIcon|Lurker's Ambush}} when cast.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen.
| |
| * {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility.
| |
| }}
| |
| {{Update history table/row
| |
| | update = {{Update link|November|1|2024}}
| |
| | changes =
| |
| * Health per boon reduced from 41 to 36.
| |
| * Shotgun damage per pellet reduced from 4.5 to 4.
| |
| * Shotgun falloff start reduced from 18m to 16m.
| |
| * {{AbilityIcon|Scalding Spray}} weapon damage gain per sec reduced from 8% to 7%.
| |
| * {{HeroIcon|Fathom}}'s Bloodletting updated to have the same values as the latest version of {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}}.
| |
| }}
| |
| {{Update history table/row
| |
| | update = {{Update link|October|29|2024}}
| |
| | changes =
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| * Gun: Damage per pellet reduced from 5 to 4.5.
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| * Gun: Pellet spread increased and falloff start range reduced from 20m to 18m.
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| * {{AbilityIcon|Scalding Spray}}: Updated particle to not obstruct Fathom's vision, and added a hit effect.
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| * {{AbilityIcon|Breach}}: You can now use other abilities during Breach's motion.
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| * {{AbilityIcon|Breach}}: Updated particle effects.
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| * {{AbilityIcon|Reefdweller Harpoon}}: You can now perform any action while latched to the wall and it will instantly cancel the latch.
| |
| }}
| |
| {{Update history table/row
| |
| | update = {{Update link|October|24|2024}}
| |
| | changes = | |
| * Added {{HeroIcon|Fathom}} to [[Hero Labs]]. | |
| }} | | }} |
| }} | | }} |
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| [[Category:Fathom|U]]
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| [[Category:Hero changelogs]] | | [[Category:Hero changelogs]] |