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{{HeroTabs}} | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|August|18|2025}} | ||
| changes = | | changes = | ||
* | * {{Undocumented}} Removed from the game. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* {{ | * Added missing unique death vo sounds for: {{HeroIcon|Fathom}}, {{HeroIcon|Trapper}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Raven}}, {{HeroIcon|Sinclair}}, and {{HeroIcon|Wraith}}. | ||
* {{AbilityIcon|Lurker's Ambush}}: | * {{AbilityIcon|Lurker's Ambush}}: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact. | ||
* {{AbilityIcon|Lurker's Ambush}}: | * Added unique footstep sfx. | ||
* {{AbilityIcon|Lurker's Ambush}}: the active's duration and damage are halved if {{HeroIcon|Fathom}} is not latched to a wall while casting. | |||
* {{AbilityIcon|Lurker's Ambush}}: shortened the channel time required for max duration/damage. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: fixed it failing to cast if you were sliding while casting. | |||
* {{AbilityIcon|Scalding Spray}} now has new vfx. | |||
* {{AbilityIcon|Scalding Spray}} now has a new animation. | |||
* Remastered sounds for {{AbilityIcon|Scalding Spray}} and {{AbilityIcon|Breach}} abilities for better feedback. | |||
* Fixed a bug that caused {{AbilityIcon|Scalding Spray}} sound to be too quiet for the victim in certain situations. | |||
* {{Undocumented}} {{AbilityIcon|Scalding Spray}} weapon damage gain per second reduced from 7% to 5%. | |||
* {{Undocumented}} {{AbilityIcon|Scalding Spray}} T3 DPS increased from 45 to 55. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|December|17|2024}} | ||
| changes = | | changes = | ||
* | * Default item build added. | ||
* | * Updated and improved SFX for all abilities. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|December|6|2024}} | ||
| changes = | |||
* {{AbilityIcon|Scalding Spray}}: Updated particles. | |||
* {{AbilityIcon|Lurker's Ambush}}: Added an aquatic screen effect for enemies that get immobilized. | |||
* {{AbilityIcon|Lurker's Ambush}}: The active's projectile now has a 2.5m radius. | |||
* {{AbilityIcon| | |||
* {{AbilityIcon| | |||
* {{AbilityIcon| | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* | * Stubbed in first pass VO for {{HeroIcon|Fathom}}, {{HeroIcon|Sinclair|l1=Magician}}, {{HeroIcon|Trapper}}, and {{HeroIcon|Vyper|l1=Viper}} - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage. | ||
* Weapon: Bullet damage per boon reduced from 0.57 to 0.35. | |||
* {{AbilityIcon|Lurker's Ambush}}: Updated particles. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|November|19|2024}} | ||
| changes = | | changes = | ||
* | * Weapon: Bullet damage per boon reduced from 0.57 to 0.35. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 24 | | update = {{Update link|November|13|2024}} | ||
| changes = | | changes = | ||
* Added {{HeroIcon|Fathom}} to [[Hero Labs]] | * New Ability: {{AbilityIcon|Lurker's Ambush}}. | ||
* {{HeroIcon|Fathom}}'s Bloodletting replaced by {{AbilityIcon|Reefdweller Harpoon}}. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on {{AbilityIcon|Lurker's Ambush}} when cast. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|1|2024}} | |||
| changes = | |||
* Health per boon reduced from 41 to 36. | |||
* Shotgun damage per pellet reduced from 4.5 to 4. | |||
* Shotgun falloff start reduced from 18m to 16m. | |||
* {{AbilityIcon|Scalding Spray}} weapon damage gain per sec reduced from 8% to 7%. | |||
* {{HeroIcon|Fathom}}'s Bloodletting updated to have the same values as the latest version of {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}}. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|29|2024}} | |||
| changes = | |||
* Gun: Damage per pellet reduced from 5 to 4.5. | |||
* Gun: Pellet spread increased and falloff start range reduced from 20m to 18m. | |||
* {{AbilityIcon|Scalding Spray}}: Updated particle to not obstruct Fathom's vision, and added a hit effect. | |||
* {{AbilityIcon|Breach}}: You can now use other abilities during Breach's motion. | |||
* {{AbilityIcon|Breach}}: Updated particle effects. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: You can now perform any action while latched to the wall and it will instantly cancel the latch. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|24|2024}} | |||
| changes = | |||
* Added {{HeroIcon|Fathom}} to [[Hero Labs]]. | |||
}} | }} | ||
}} | }} | ||
[[Category:Fathom|U]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||