Fathom/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = {{Update link|February|25|2025}}
| changes =
| changes =  
* Added missing unique death vo sounds.
* Added missing unique death vo sounds for: {{HeroIcon|Fathom}}, {{HeroIcon|Trapper}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Raven}}, {{HeroIcon|Sinclair}}, and {{HeroIcon|Wraith}}.
* {{AbilityIcon|Lurker's Ambush}}: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
* {{AbilityIcon|Lurker's Ambush}}: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
* Added unique footstep sfx.
* Added unique footstep sfx.
* {{AbilityIcon|Lurker's Ambush}}: the active's duration and damage are halved if Fathom is not latched to a wall while casting.
* {{AbilityIcon|Lurker's Ambush}}: the active's duration and damage are halved if {{HeroIcon|Fathom}} is not latched to a wall while casting.
* {{AbilityIcon|Lurker's Ambush}}: shortened the channel time required for max duration/damage.
* {{AbilityIcon|Lurker's Ambush}}: shortened the channel time required for max duration/damage.
* {{AbilityIcon|Reefdweller Harpoon}}: fixed it failing to cast if you were sliding while casting.
* {{AbilityIcon|Reefdweller Harpoon}}: fixed it failing to cast if you were sliding while casting.
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* {{AbilityIcon|Scalding Spray}} now has a new animation.
* {{AbilityIcon|Scalding Spray}} now has a new animation.
* Remastered sounds for {{AbilityIcon|Scalding Spray}} and {{AbilityIcon|Breach}} abilities for better feedback.
* Remastered sounds for {{AbilityIcon|Scalding Spray}} and {{AbilityIcon|Breach}} abilities for better feedback.
* Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.
* Fixed a bug that caused {{AbilityIcon|Scalding Spray}} sound to be too quiet for the victim in certain situations.
* {{Undocumented}} {{AbilityIcon|Scalding Spray}} weapon damage gain per second reduced from 7% to 5%.
* {{Undocumented}} {{AbilityIcon|Scalding Spray}} T3 DPS increased from 45 to 55.
}}
}}
{{Update history table/row
{{Update history table/row
| update = December 17, 2024
| update = {{Update link|December|17|2024}}
| changes =
| changes =  
* Default item build added
* Default item build added.
* Updated and improved SFX for all abilities
* Updated and improved SFX for all abilities.
}}
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = {{Update link|December|6|2024}}
| changes =
| changes =  
* {{AbilityIcon|Scalding Spray}}: Updated particles
* {{AbilityIcon|Scalding Spray}}: Updated particles.
* {{AbilityIcon|Lurker's Ambush}}: Added an aquatic screen effect for enemies that get immobilized
* {{AbilityIcon|Lurker's Ambush}}: Added an aquatic screen effect for enemies that get immobilized.
* {{AbilityIcon|Lurker's Ambush}}: The active's projectile now has a 2.5m radius
* {{AbilityIcon|Lurker's Ambush}}: The active's projectile now has a 2.5m radius.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =  
* Weapon: bullet damage per boon reduced from 0.57 to 0.35
* Stubbed in first pass VO for {{HeroIcon|Fathom}}, {{HeroIcon|Sinclair|l1=Magician}}, {{HeroIcon|Trapper}}, and {{HeroIcon|Vyper|l1=Viper}} - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage.
* {{AbilityIcon|Lurker's Ambush}}: Updated particle effects
* Weapon: Bullet damage per boon reduced from 0.57 to 0.35.
* {{AbilityIcon|Lurker's Ambush}}: Updated particles.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 8, 2024
| update = {{Update link|November|19|2024}}
| changes =
| changes =
* New Ability: {{AbilityIcon|Lurker's Ambush}}
* Weapon: Bullet damage per boon reduced from 0.57 to 0.35.
* {{HeroIcon|Fathom}}'s {{AbilityIcon|Bloodletting}} replaced by {{AbilityIcon|Reefdweller Harpoon}}
* {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface
* {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor
* {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far
* {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast
* {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on Lurker's Ambush when cast
* {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface
* {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen
* {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 1, 2024
| update = {{Update link|November|13|2024}}
| changes =
| changes =  
* Health per boon reduced from 41 to 36
* New Ability: {{AbilityIcon|Lurker's Ambush}}.
* Shotgun Damage per pellet reduced from 4.5 to 4
* {{HeroIcon|Fathom}}'s Bloodletting replaced by {{AbilityIcon|Reefdweller Harpoon}}.
* Shotgun falloff start reduced from 18m to 16m
* {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface.
* {{AbilityIcon|Scalding Spray}} weapon damage gain per second reduced from 8% to 7%
* {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor.
* {{HeroIcon|Fathom}}'s {{AbilityIcon|Bloodletting}} updated to have the same values as the latest version of {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}}
* {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far.
* {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast.
* {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on {{AbilityIcon|Lurker's Ambush}} when cast.
* {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface.
* {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen.
* {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 29, 2024
| update = {{Update link|November|1|2024}}
| changes =
| changes =  
* Gun damage per pellet reduced from 5 to 4.5
* Health per boon reduced from 41 to 36.
* Gun pellet spread increased and falloff start range reduced from 20m to 18m
* Shotgun damage per pellet reduced from 4.5 to 4.
* Updated {{AbilityIcon|Scalding Spray}} particle to not obstruct {{HeroIcon|Fathom}}'s vision, and added a hit effect
* Shotgun falloff start reduced from 18m to 16m.
* You can now use other abilities during {{AbilityIcon|Breach}}'s motion
* {{AbilityIcon|Scalding Spray}} weapon damage gain per sec reduced from 8% to 7%.
* Updated {{AbilityIcon|Breach}} particle effects
* {{HeroIcon|Fathom}}'s Bloodletting updated to have the same values as the latest version of {{HeroIcon|Shiv}}'s {{AbilityIcon|Bloodletting}}.
* You can now perform any action while latched to the wall with {{AbilityIcon|Reefdweller Harpoon}} and it will instantly cancel the latch
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|29|2024}}
| changes =
| changes =
* Added {{HeroIcon|Fathom}} to [[Hero Labs]]
* Gun: Damage per pellet reduced from 5 to 4.5.
* Gun: Pellet spread increased and falloff start range reduced from 20m to 18m.
* {{AbilityIcon|Scalding Spray}}: Updated particle to not obstruct Fathom's vision, and added a hit effect.
* {{AbilityIcon|Breach}}: You can now use other abilities during Breach's motion.
* {{AbilityIcon|Breach}}: Updated particle effects.
* {{AbilityIcon|Reefdweller Harpoon}}: You can now perform any action while latched to the wall and it will instantly cancel the latch.
}}
{{Update history table/row
| update = {{Update link|October|24|2024}}
| changes =  
* Added {{HeroIcon|Fathom}} to [[Hero Labs]].
}}
}}
}}
}}


[[Category:Fathom]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]

Revision as of 18:58, 21 July 2025

Update Changes

February 25, 2025

December 17, 2024

  • Default item build added.
  • Updated and improved SFX for all abilities.

December 6, 2024

November 21, 2024

  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage.
  • Weapon: Bullet damage per boon reduced from 0.57 to 0.35.
  • Lurker's Ambush: Updated particles.

November 19, 2024

  • Weapon: Bullet damage per boon reduced from 0.57 to 0.35.

November 13, 2024

November 1, 2024

  • Health per boon reduced from 41 to 36.
  • Shotgun damage per pellet reduced from 4.5 to 4.
  • Shotgun falloff start reduced from 18m to 16m.
  • Scalding Spray weapon damage gain per sec reduced from 8% to 7%.
  • Fathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting.

October 29, 2024

  • Gun: Damage per pellet reduced from 5 to 4.5.
  • Gun: Pellet spread increased and falloff start range reduced from 20m to 18m.
  • Scalding Spray: Updated particle to not obstruct Fathom's vision, and added a hit effect.
  • Breach: You can now use other abilities during Breach's motion.
  • Breach: Updated particle effects.
  • Reefdweller Harpoon: You can now perform any action while latched to the wall and it will instantly cancel the latch.

October 24, 2024