Jump to content

Update:December 6, 2024

From The Deadlock Wiki
Updates
November 29, 2024 December 6, 2024 December 17, 2024

Source: 12-06-2024 Update

Patch notes

General Changes

  • Added a new hero, Raven, to Hero Labs
  • Added park theming to purple lane
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Added Pocket Barrage cast delay sound
  • Updated Pocket Enchanter's Satchel[sic] cast sound
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed melee damage audio playing despite no damage dealt
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Updated parry cast and parry success sounds
  • Mirage now has custom animations for most of his core movement
  • Fixed being able to wall jump off of the same surface multiple times
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Reverted recent updates to Shiv run animations
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Lash's Flog impact sound adjusted for better feedback for attacking player
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Visual updates to Mirage muzzle flash and tracers
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
  • Fixed some item sounds playing on caster instead of target
  • Updated Mo & Krill[sic] VO - largely remastering pass, but some new content
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly
  • Updated Divine Barrier cast sound
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
  • Steam Input Support:
    • Added support for new Crouch Toggle button
    • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
    • Added versioning system to Configs, so that outdated configs are unloaded

Misc Gameplay

  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Sprint Boots reduced from +2 Sprint to +1.5
  • Enduring Speed reduced from +2 Sprint to +1.5
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
    • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
  • Reverted a few changes recently related to soul duplication issues
  • Reverted: - Guardians now deal 25% more damage to troopers
  • Reverted: - Guardians now take 25% more damage from troopers/players
  • Reverted: - Range to be considered for souls reduced by 5m
  • Reverted: - Troopers now do 20% more damage to each other

Weapon Items

  • Error: Icon not found ('Basic Magazine'). : Weapon Damage reduced from 15% to 12%
  • Close Quarters: Weapon Damage reduced from 25% to 22%
  • Close Quarters: Bullet Resist reduced from 5% to 4%
  • Headshot Booster: Cooldown increased from 7.5s to 8.5s
  • Error: Icon not found ('High-Velocity Mag'). : Weapon Damage reduced from 13% to 11%
  • Error: Icon not found ('Hollow Point Ward'). : Threshold increased from 60% to 65%
  • Error: Icon not found ('Hollow Point Ward'). : Weapon Damage reduced from 22% to 20%
  • Monster Rounds: Weapon Damage vs NPC reduced from 30% to 26%
  • Rapid Rounds: Fire Rate reduced from 11% to 10%
  • Restorative Shot: Weapon Damage reduced from 6% to 3%
  • Berserker: Now builds into Frenzy
  • Active Reload: Ammo increased from 18% to 24%
  • Fleetfoot: Cooldown increased from 19s to 20s
  • Melee Charge: Bonus Health reduced from +75 to +65
  • Error: Icon not found ('Spellslinger Headshots'). : Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Point Blank: Now provides +20% Melee Resistance
  • Toxic Bullets: Bleed damage increased from 2.5% to 2.75%
  • Alchemical Fire: Spirit Power reduced from 11 to 7
  • Sharpshooter: Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Sharpshooter: Weapon Damage increased from 20% to 30%
  • Sharpshooter: Far range Weapon Damage increased from +50% to +70%
  • Titanic Magazine: Melee Resistance increased from 25% to 30%
  • Alchemical Fire: Added alternate desaturated variant for friendly versions of this
  • Frenzy: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
  • Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
  • Shadow Weave: Spot radius increased from 22m to 26m
  • Lucky Shot: Proc Chance reduced from 35% to 34%
  • Silencer: Buildup difficulty increased by 18%
  • Spiritual Overflow: Cooldown Reduction reduced from 15% to 12%

Vitality Items

Spirit Items

  • Infuser: Duration increased from 6s to 8s
  • Infuser: No longer grants +50 Health
  • Infuser: Now grants +70 Spirit Shield
  • Error: Icon not found ('Withering Whip'). : Duration increased from 4.5s to 5s
  • Error: Icon not found ('Withering Whip'). : Bullet Resist reduced from -11% to -12%
  • Slowing Hex: Cooldown increased from 26s to 28s
  • Suppressor: Duration increased from 2s to 2.5s
  • Decay: Bleed damage increased from 1.4% to 1.5%
  • Rapid Recharge: Cooldown for charged abilities reduced from 30% to 25%
  • Ethereal Shift: Allows you to float around slowly (2 m/s)
  • Error: Icon not found ('Silence Glyph'). : Now pierces through all enemies in the path
  • Error: Icon not found ('Silence Glyph'). : Projectile and collision size increased by 40%
  • Arcane Surge: Ability range reduced from +20% to +18%
  • Arcane Surge: Ability duration reduced from +20% to +18
  • Arcane Surge: Spirit Power reduced from +20 to +18
  • Mystic Slow: Duration increased from 2s to 2.5s
  • Surge of Power: Fire Rate increased from 10% to 15%
  • Knockdown: Stun duration reduced from 0.9 to 0.75
  • Knockdown: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
  • Refresher: Cast delay increased from 0.3s to 0.6s
  • Diviner's Kevlar: Cooldown Reduction reduced from 12% to 10%
  • Diviner's Kevlar: Ability Duration increased from 7% to 10%
  • Mystic Reverb: Damage increased from 45% to 50%
  • Magic Carpet: Duration increased from 7s to 8s

Heroes

Hero Labs

  • Viper
    • Increase model size by +15%