Fortitude: Difference between revisions

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LVL (talk | contribs)
Updated soul cost of component.
LVL (talk | contribs)
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| passive1_description = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Description}}
| passive1_description = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Description}}
| passive2_description = {{#invoke:Utilities|process_variables|upgrade_chonky_high_health_passive_desc|{{#var:item_key_or_en}}}}
| passive2_description = {{#invoke:Utilities|process_variables|upgrade_chonky_high_health_passive_desc|{{#var:item_key_or_en}}}}
| passive2_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% Weapon Damage (Conditional)
| passive2_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s Move Speed (Conditional)
| passive2_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s Move Speed (Conditional)
}}
}}