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{{Infobox item | {{Infobox item | ||
| item_name = Glass Cannon | |||
| has_passive1 = true | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | |||
| item_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}}% [[Health|Max Health]] | |||
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}} | |||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}}% [[Fire Rate|Fire Rate per Kill]] (Conditional) | |||
}} | }} | ||
{{ | |||
'''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack. | |||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | |||
== Update history == | == Update history == | ||
{{Main|Glass Cannon/Update history|l1=Update history}} | |||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||