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| {{Construction}}{{Quotation|{{HeroIcon|Billy}}|If I bothered to read a dictionary, I could sound like your smarmy ass! | | {{Construction}}{{Quotation|[[Billy]]|If I bothered to read a dictionary, I could sound like your smarmy ass! |
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| This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games. | | This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games. |
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| '''AOE''' | | '''AOE''' |
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| * Initialism for "area of effect". | | *Initialism for Area of Effect |
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| '''Backdoor'''
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| * Attacking an objective without the attacker's troopers reaching it first.
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| '''Baron'''
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| * The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''.
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| '''BKB''' | | '''BKB''' |
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| * Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}. | | * Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of [[Unstoppable]] |
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| '''BM''' | | '''BM''' |
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| * Initialism for "bad manners". | | * Initialism for bad manners |
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| '''BRB'''
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| * Initialism for "be right back".
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| '''Burst'''
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| * Dealing a massive amount of damage in a very short window of time.
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| '''Carry''' | | '''Carry''' |
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| * A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game. | | * A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game |
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| '''CC'''
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| * Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).
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| '''CD''' | | '''CD''' |
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| '''Creep''' | | '''Creep''' |
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| * The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}. | | * The equivalent term to [[Trooper]] in ''Dota''. Rarely used to refer to [[Denizen]] |
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| '''CS'''
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| * Initialism for {{ItemIcon|Counterspell}}. May also refer for "Creep Score." Borrowed from ''Dota'' and ''League of Legends'', heavily used to refer to the number of {{EntityIcon|Trooper|l1=Troopers}} and {{EntityIcon|Denizen|l1=Denizens}} a player has killed.
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| '''Debuff Remover''' | | '''Debuff Remover''' |
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| * Old name for {{ItemIcon|Dispel Magic}}. | | * Old name for [[Dispel Magic]] |
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| '''Deny''' | | '''Frontliner''' |
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| * The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself.
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| '''DoT'''
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| * [[Status Effects]] that deal constant damage over time . | | * A type of hero who is relatively durable and seeks to disrupt enemy players |
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| '''DPS'''
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| * Initialism for "damage per second".
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| '''Feed'''
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| * Intentionally or unintentionally giving the enemy team souls.
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| '''Fountain''' | | '''Fountain''' |
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| * Spawn room. | | * Spawn room |
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| '''Frontliner'''
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| * A type of hero who is relatively durable and seeks to disrupt enemy players.
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| '''Gank'''
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| * Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.
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| '''Hook''' | | '''Hook''' |
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| * {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}. | | * [[Bebop|Bebop]]'s [[Bebop#Grapple Arm|Grapple Arm]]. Rarely used to refer to [[Yamato]]'s [[Yamato#Flying Slash|Flying Slash]] |
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| '''Jungle'''
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| * The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas.
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| '''M1''' | | '''M1''' |
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| * Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds. | | * [[Gun]] |
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| '''Mid''' | | '''Mid''' |
| | | * [[Mid-Boss]]. Rarely used to refer to blue lane |
| * {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane. | |
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| '''Minion''' | | '''Minion''' |
| | | * The equivalent term to [[Trooper]] in ''League of Legends'' and ''Smite'' |
| * The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''. | |
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| '''Patron'''
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| * The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''.
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| '''Power Spike'''
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| * A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.
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| '''Proc'''
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| * Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.
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| '''Remlings''' | | '''Remlings''' |
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| * {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}. | | * [[Rem]]'s [[Rem#Lil Helpers|Lil Helpers]] |
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| '''Skillshot''' | | '''Skillshot''' |
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| * An ability that requires aiming to hit. | | * An ability that requires aiming to hit |
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| '''Snowball'''
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| * Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.
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| '''Squishy'''
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| * A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly.
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| '''T1 / T2'''
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| * Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}.
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| '''Throw''' | | '''Throw''' |
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| * Giving advantage to the initially losing team. | | * Giving advantage to a losing team |
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| '''Tower''' | | '''Tower''' |
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| * The equivalent term to {{EntityIcon|Guardian}} in ''Dota''. | | * The equivalent term to [[Guardian]] in ''Dota'' |
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| '''TP'''
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| * Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
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| '''Turret''' | | '''Turret''' |
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| * {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends. | | * [[McGinnis]]' [[McGinnis#Mini Turrets|Mini Turrets]]. Also equivalent term to [[Guardian]] in League of Legends |
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| '''Ult'''
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| * Short for "Ultimate", referring to a hero's fourth ability.
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| '''Urn / Spirit Urn'''
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| * The {{EntityIcon|Soul Urn|l1=objective}} that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.
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| '''Zip''' | | '''Zip''' |