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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* Sprint speed increased from 1.6 to 2.2. | |||
* {{AbilityIcon|Grasping Hands}} now spawns a ghoul in the base ability (T3 still increases it by 1). | |||
* Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her. | |||
* Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks. | |||
* Fixed Deadheads being unable to dash through veils. | |||
* Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode. | |||
* Fixed Deadheads' damage taken from bullets being unaffected by fall-off. | |||
* Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy. | |||
* Fixed Deadheads becoming inactive if Graves dies while they are following her. | |||
* {{AbilityIcon|Jar of Dead}} spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now). | |||
* Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat. | |||
* Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads. | |||
* Updated Grave's melee to also set the dash target for Deadheads. | |||
* Bullet damage and growth reduced by -10%. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|March|30|2026}} | | update = {{Update link|March|30|2026}} | ||
Revision as of 03:09, 23 May 2026
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