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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = December 6, 2024 | ||
| changes = | |||
* {{AbilityIcon|Immobilizing Trap}} renamed to Spirit Snare | |||
* | * {{AbilityIcon|Immobilizing Trap|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether | ||
* {{AbilityIcon| | * {{AbilityIcon|Immobilizing Trap|Spirit Snare}} T2 no longer increases slow by 1s | ||
* {{AbilityIcon|Charged Shot}} | * {{AbilityIcon|Immobilizing Trap|Spirit Snare}} T2 now increases Curse debuff by 0.5s | ||
* {{AbilityIcon|Charged Shot}} | * You can now shoot {{AbilityIcon|Charged Shot}} onto {{AbilityIcon|Immobilizing Trap|Spirit Snare}} center to trigger it to detonate immediately in a 30% increased radius | ||
* {{AbilityIcon|Charged Shot}} can now secure orbs | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = November 21, 2024 | ||
| | | changes = | ||
* {{AbilityIcon| | * Bullet damage increased from 24 to 25 | ||
* | * Health growth per boon increased from 27 to 29 | ||
* | * {{AbilityIcon|Immobilizing Trap}} now tethers targets rather than rooting them | ||
* | * {{AbilityIcon|Immobilizing Trap}} tether duration increased 1.25s to 1.5s | ||
* | * {{AbilityIcon|Immobilizing Trap}} no longer applies 50% slow for 1s | ||
* {{AbilityIcon|Immobilizing Trap}} slow now starts immediately for 30% and lasts until 2s after the tether ends | |||
* {{AbilityIcon|Immobilizing Trap}} T2 changed from +2s Slow to +1s Tether | |||
* {{AbilityIcon|Immobilizing Trap}} radius increased from 6 to 6.2 | |||
* {{AbilityIcon|Immobilizing Trap}} T1 CD improved from -19s to -20s | |||
* {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40% | |||
* {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 7, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon| | * Base bullet damage reduced from 27 to 24 | ||
* {{AbilityIcon| | * Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on) | ||
* Falloff range rescaled from 22m->58m to 18m->54m | |||
* {{AbilityIcon|Rain of Arrows}} strafe distance with stamina reduced by 30% | |||
* {{AbilityIcon|Charged Shot}} hitbox size reduced by 20% | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 1, 2024 | ||
| changes = | | changes = | ||
* | * Base bullet damage reduced from 30 to 27 | ||
* Movespeed spirit scaling reduced from 0.032 to 0.025 | |||
* | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 27, 2024 | ||
| changes = | |||
| changes = | |||
* Movespeed spirit scaling reduced from 0.04 to 0.032. | * Movespeed spirit scaling reduced from 0.04 to 0.032. | ||
* Bullet damage spirit scaling reduced from 0.13 to 0.12. | * Bullet damage spirit scaling reduced from 0.13 to 0.12. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 24, 2024 | ||
| changes = | | changes = | ||
* Base regen increased from 2 to 2.5. | * Base regen increased from 2 to 2.5. | ||
* Gun spirit scaling increased from 0.1 to 0.13. | * Gun spirit scaling increased from 0.1 to 0.13. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 10, 2024 | ||
| changes = | | changes = | ||
* Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged). | * Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged). | ||
* Fixed {{AbilityIcon|Rain of Arrows}} alternate cast causing you to hit the ground soon after cast. | * Fixed {{AbilityIcon|Rain of Arrows}} alternate cast causing you to hit the ground soon after cast. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 26, 2024 | ||
| changes = | | changes = | ||
* Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear. | * Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear. | ||
* Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged). | * Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged). | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 17, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged | * Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO. | * Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO. | ||
* Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls. | * Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} collision size reduced by 8%. | * {{AbilityIcon|Charged Shot}} collision size reduced by 8%. | ||
* {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100. | * {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100. | ||
* {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65. | * {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65. | ||
* Fire Rate now scales with Spirit (0.25). | * Fire Rate now scales with Spirit (0.25). | ||
* Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows | * Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows}}{{sic}}. | ||
* {{AbilityIcon| | * {{AbilityIcon|Immobilizing Trap}} root duration reduced from 2s to 1.25s. | ||
* {{AbilityIcon| | * {{AbilityIcon|Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root. | ||
* {{AbilityIcon| | * {{AbilityIcon|Immobilizing Trap}} T2 changed from +1s Root to +2s Slow. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 15, 2024 | ||
| changes = | | changes = | ||
* Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state. | * Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state. | ||
* {{AbilityIcon|Charged Shot}} collision radius reduced by 10%. | * {{AbilityIcon|Charged Shot}} collision radius reduced by 10%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} collision size reduced by 10%. | * {{AbilityIcon|Charged Shot}} collision size reduced by 10%. | ||
* {{AbilityIcon|Guided Owl}} explosion radius increased from 10m to 12m. | * {{AbilityIcon|Guided Owl}} explosion radius increased from 10m to 12m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}. | * Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}. | ||
* {{AbilityIcon|Charged Shot}} damage reduced from 115 to 105. | * {{AbilityIcon|Charged Shot}} damage reduced from 115 to 105. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects. | * Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects. | ||
* Fixed bugs with {{AbilityIcon|Guided Owl}} and pause. | |||
* {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s. | * {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s. | ||
* {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5. | * {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it. | * {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it. | ||
* Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}}. | * Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early. | * Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early. | ||
* Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}}. | * Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | * Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | ||
* {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s. | * {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 13, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Guided Owl}} cooldown reduced from 130s to 120s. | * {{AbilityIcon|Guided Owl}} cooldown reduced from 130s to 120s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 6, 2024 | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Grey Talon}}'s trap visibility. | * Improved {{HeroIcon|Grey Talon}}'s trap visibility. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused. | |||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better. | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better. | ||
* {{AbilityIcon|Charged Shot}}{{sic}} spirit scaling improved from 1 to 1.3. | |||
* {{AbilityIcon|Charged | |||
* {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s. | * {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s. | ||
* {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22%. | * {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2. | * {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2. | ||
* {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. | * {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s. | * {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 10, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} damage increased from 105 to 115. | * {{AbilityIcon|Charged Shot}} damage increased from 105 to 115. | ||
* {{AbilityIcon|Rain of Arrows}} Multishot increased from 3 to 5. | * {{AbilityIcon|Rain of Arrows}} Multishot increased from 3 to 5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 3, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged | * {{AbilityIcon|Charged Shot}}{{sic}} damage increased from 95 to 105. | ||
* {{AbilityIcon|Charged | * {{AbilityIcon|Charged Shot}}{{sic}} T2 damage reduced from 80 to 70. | ||
* {{AbilityIcon|Guided Owl}} damage increased from 200 to 300. | * {{AbilityIcon|Guided Owl}} damage increased from 200 to 300. | ||
}} | }} | ||
}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||