Grey Talon: Difference between revisions

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- {{AbilityIcon|Immobilizing Trap|Size=20}} T2 Changed: 1s Root → <u>2s Slow</u>.
- {{AbilityIcon|Immobilizing Trap|Size=20}} T2 Changed: 1s Root → <u>2s Slow</u>.
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|Update: August 15, 2024
|[[Update: August 15, 2024]]
| - Improved visual clarity of {{AbilityIcon|Immobilizing Trap|Size=20}} armed state.
| - Improved visual clarity of {{AbilityIcon|Immobilizing Trap|Size=20}} armed state.
- {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
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- Fixed {{AbilityIcon|Guided Owl|Size=20}} T3 Not triggering correctly sometimes when the target has spirit armor.
- Fixed {{AbilityIcon|Guided Owl|Size=20}} T3 Not triggering correctly sometimes when the target has spirit armor.
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|Update: August 1, 2024
|[[Update: August 1, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Explosion radius Increased: 10m → <u>12m</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Explosion radius Increased: 10m → <u>12m</u>.
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- {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 120s → <u>110s</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 120s → <u>110s</u>.
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|Update: July 18, 2024
|[[Update: July 18, 2024]]
| - Added new cast effect for {{AbilityIcon|Guided Owl|Size=20}}.
| - Added new cast effect for {{AbilityIcon|Guided Owl|Size=20}}.
- {{AbilityIcon|Charged Shot|Size=20}} Damage Reduced: 115 → <u>105</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Damage Reduced: 115 → <u>105</u>.
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- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>.
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|Update: July 11, 2024
|[[Update: July 11, 2024]]
| - Added {{AbilityIcon|Charged Shot|Size=20}} Sound effects.
| - Added {{AbilityIcon|Charged Shot|Size=20}} Sound effects.
- {{AbilityIcon|Rain of Arrows|Size=20}} Flight duration Reduced: 8s → <u>7s</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Flight duration Reduced: 8s → <u>7s</u>.
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- {{AbilityIcon|Guided Owl|Size=20}} Collision size Reduced.
- {{AbilityIcon|Guided Owl|Size=20}} Collision size Reduced.
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|Update: July 4, 2024
|[[Update: July 4, 2024]]
| - {{AbilityIcon|Guided Owl|Size=20}} Now grants +4 permanent spirit power on hero kill.
| - {{AbilityIcon|Guided Owl|Size=20}} Now grants +4 permanent spirit power on hero kill.
- Fixed {{AbilityIcon|Charged Shot|Size=20}} Not piercing if it collides with a {{AbilityIcon|Mini Turret|Size=20|McGinnis}}.
- Fixed {{AbilityIcon|Charged Shot|Size=20}} Not piercing if it collides with a {{AbilityIcon|Mini Turret|Size=20|McGinnis}}.
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|Update: June 27, 2024
|[[Update: June 27, 2024]]
| - Fixed a bug with releasing {{AbilityIcon|Guided Owl|Size=20}} early.
| - Fixed a bug with releasing {{AbilityIcon|Guided Owl|Size=20}} early.
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows|Size=20}} .
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows|Size=20}} .
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|Update: June 20, 2024
|[[Update: June 20, 2024]]
| - Fixed {{AbilityIcon|Charged Shot|Size=20}}  Being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance|Size=20|Haze}}.
| - Fixed {{AbilityIcon|Charged Shot|Size=20}}  Being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance|Size=20|Haze}}.
- {{AbilityIcon|Rain of Arrows|Size=20}} Cooldown Increased: 30s → <u>33s</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Cooldown Increased: 30s → <u>33s</u>.
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- {{AbilityIcon|Guided Owl|Size=20}} Can now explode in the air by pressing the release key.
- {{AbilityIcon|Guided Owl|Size=20}} Can now explode in the air by pressing the release key.
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|Update: June 13, 2024
|[[Update: June 13, 2024]]
| - {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 130s → <u>120s</u>.
| - {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 130s → <u>120s</u>.
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|Update: June 6, 2024
|[[Update: June 6, 2024]]
| - Improved {{AbilityIcon|Immobilizing Trap|Size=20}} Visibility.
| - Improved {{AbilityIcon|Immobilizing Trap|Size=20}} Visibility.
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|Update: May 30, 2024
|[[Update: May 30, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Effect matches the damage radius better.
| - {{AbilityIcon|Charged Shot|Size=20}} Effect matches the damage radius better.
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>.
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- {{AbilityIcon|Guided Owl|Size=20}} Player collision size Increased to regular sizes.
- {{AbilityIcon|Guided Owl|Size=20}} Player collision size Increased to regular sizes.
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|Update: May 23, 2024
|[[Update: May 23, 2024]]
| - {{AbilityIcon|Guided Owl|Size=20}} Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>.
| - {{AbilityIcon|Guided Owl|Size=20}} Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>.
- {{AbilityIcon|Guided Owl|Size=20}} T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''low health enemies are highlighted while guiding the owl'').
- {{AbilityIcon|Guided Owl|Size=20}} T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''low health enemies are highlighted while guiding the owl'').
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|Update: May 16, 2024
|[[Update: May 16, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Cooldown Reduced: 18s → <u>16s</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Cooldown Reduced: 18s → <u>16s</u>.
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|Update: May 10, 2024
|[[Update: May 10, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 105 → <u>115</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 105 → <u>115</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Multishot Increased: 3 → <u>5</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Multishot Increased: 3 → <u>5</u>.
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|Update: May 3, 2024
|[[Update: May 3, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 95 → <u>105</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 95 → <u>105</u>.
- {{AbilityIcon|Charged Shot|Size=20}} T2 Damage Reduced: 80 → <u>70</u>.
- {{AbilityIcon|Charged Shot|Size=20}} T2 Damage Reduced: 80 → <u>70</u>.