Haze: Difference between revisions

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Created page with "{{Infobox hero | name = Haze | art = Haze full.png | card = Haze card.png | summary = Sneaks in and sprays bullets | description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | dps = 53 | bullet_damage = 5.3 | ammo = 25 {{ss|0.5}} | bullets_per_sec = 10 | light_melee =..."
 
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== Abilities ==
== Abilities ==
{{Ability card
| name            = Sleep Dagger
| key            = 1
| cooldown        = 27s
| description    = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
| effect1        = '''Status Effect:''' Sleep
| effect2        = '''Damage:''' 70 {{ss|2.8}}
| effect3        = '''Wake Up Time:''' 0.1s {{ss|0.003}}
| effect4        = '''Min Sleep Time:''' 0.2s
| effect5        = '''Sleep Duration:''' 3s
| upgrade1        = '''Removes 1 stamina'''
| upgrade2        = '''-13s''' Cooldown
| upgrade3        = Applies '''-12% Bullet Resist''' for 6s on wake-up
}}
{{Ability card
| name            = Smoke Bomb
| key            = 2
| duration        = 8s {{ss|0.2}}
| cooldown        = 35s
| description    = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility.
| effect1        = '''Status Effect:''' Invisible
| effect2        = '''Fade Time:''' 1.5s
| effect3        = '''Spot Radius:''' 20m
| effect4        = '''Invis Sprint Speed:''' +2m/s
| upgrade1        = '''-15s''' Cooldown
| upgrade2        = '''+6m/s''' Invis Sprint Speed
| upgrade3        = After invis, gain'''+30% Bullet Lifesteal''' for 8s
}}
{{Ability card
| name            = Fixation
| key            = 3
| description    = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot.
| effect1        = '''Weapon Damage:''' +0.2 per stack
| effect2        = '''Max Stacks:''' 30
| upgrade1        = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks.
| upgrade2        = '''30''' Max Stacks and '''+5s''' Duration
| upgrade3        = '''+0.2 per stack''' Weapon Damage
}}
{{Ability card
| name            = Bullet Dance
| key            = 4
| duration        = 3s {{ss|0.07}}
| range          = 15m
| cooldown        = 130s
| description    = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.
| effect1        = '''Fire Rate:''' +25%
| effect2        = '''Targets Hit Per Shot:''' 1
| effect3        = '''Evasion Chance:''' 50%
| upgrade1        = '''+7''' Weapon Damage
| upgrade2        = '''-40s''' Cooldown
| upgrade3        = '''+1''' Targets Hit Per Shot
}}


== Background ==
== Background ==