Editing Headhunter

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{{Infobox item/auto|Headhunter}}
{{Infobox item
| item_name = Headhunter
| has_components = true
| has_iscomponentof2 =
| component1_name = Headshot Booster
| has_passive1 = true
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} {{Boon|5}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}}% {{Boon|0.1}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration
}}
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.


{{ItemSummary|{{#var:item_key_or_en}}}}
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Headshot Booster}}}} of the cost).
 
The bonus weapon damage is affected by [[Falloff Range|damage falloff]].


== Update history ==
== Update history ==
{{Main|Headhunter/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item_Navbox}}
{{Item Navbox}}
[[Category:Items]]
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