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| '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects. | | '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. |
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| | == Overview == |
| | The most reliable way for a player to heal themselves is by killing a [[Trooper|Medic Trooper]] and picking up their Medic Pack, or by going back to their team's base, which has a constant source of healing. Alternatively, they can buy Healing or [[Lifesteal]] items. Some heroes also have healing abilities. See a full list of healing sources below. |
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| | Besides direct healing, players passively recover health at all times through [[Health Regen]]. |
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| == Healing Amp == | | == Healing Amp == |
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| Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]'s active effect. | | Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as {{ItemIcon|Healing Rite}}'s active effect. |
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| This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. | | This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. |
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| Healing Reduction is represented as a percentage and stacks multiplicatively, meaning each additional source has diminishing returns. | | Healing Reduction is represented as a percentage and stacks multiplicatively, meaning each additional source has diminishing returns. |
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| If a player is hit by the same source of Healing Reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied. | | If a player is hit by the same source of Healing Reduction before its effect has worn off (e.g. two or more enemy players with {{ItemIcon|Healbane}}), only the first source is applied. |
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| == Calculation == | | == Calculation == |
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| # Apply Amp: 72 × (1 + 0.25) = 72 × 1.25 = '''90 HP'''. | | # Apply Amp: 72 × (1 + 0.25) = 72 × 1.25 = '''90 HP'''. |
| # Final Healing received is '''90 HP'''. | | # Final Healing received is '''90 HP'''. |
| | Note: Healing from self-damage sources such as {{HeroIcon|Victor}}'s {{AbilityIcon|Pain Battery}} and {{AbilityIcon|Aura of Suffering}} does not appear in the endgame hero stats screen, but it does appear in the healing sources graph. |
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| == Sources of direct healing == | | == Sources of direct healing == |
| Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | | Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: |
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| ''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes'' | | ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart}} HP per minute) / Number of nearby heroes'' |
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| | The team's base heals players by increasing their [[Health Regen]] to {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[health]] per second plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health per second. |
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| === Heroes === | | === Heroes === |
| {| class="wikitable sortable"
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| |+ List of heroes
| | {{AbilityTable|heal}} |
| ! Name !! Ability !! Healing amount !! Duration
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| | {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored (scales with Spirit) || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s
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| |-
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| | {{HeroIcon|Ivy}} || {{AbilityIcon|Kudzu Connection}} || {{#invoke:Abilities|get_ability_prop|Kudzu Connection|TetherSharedHealPct}}% Replicated Healing (scales with boons) || {{#invoke:Abilities|get_ability_prop|Kudzu Connection|AbilityDuration}}s
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| | {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || -
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| |{{HeroIcon|McGinnis}}
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| |{{AbilityIcon|Medicinal Specter}}
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| |{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit)
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| |{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s
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| |-
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| |{{HeroIcon|Mina}}
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| |{{AbilityIcon|Rake}} (per kill)
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| |{{#invoke:Abilities|get_ability_prop|Rake|RakeHealPerKill}} HP restored (scales with Spirit)
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| |{{HeroIcon|Rem}}
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| |{{AbilityIcon|Tag Along}}
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| |{{#invoke:Abilities|get_ability_prop|Tag Along|MissingHealthBurstPct}}% of target's missing health restored (scales with Spirit)
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| |{{HeroIcon|Rem}}
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| |{{AbilityIcon|Tag Along}}
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| |{{#invoke:Abilities|get_ability_prop|Tag Along|HealingPerSecond}}/s health restored (scales with Spirit)
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| |{{#invoke:Abilities|get_ability_prop|Tag Along|HealthRegenDuration}}s
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| |-
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| |{{HeroIcon|Silver}}
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| |{{AbilityIcon|Lycan Curse}}
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| |{{#invoke:Abilities|get_ability_prop|Lycan Curse|MissingHealthPercentHeal}}% of max health restored
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| |{{HeroIcon|Viscous}}
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| |{{AbilityIcon|The Cube}}
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| |{{#invoke:Abilities|get_ability_prop|The Cube|BonusHealthRegen}}/s health restored (scales with Spirit)
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| | {{#invoke:Abilities|get_ability_prop|The Cube|AbilityDuration}}s
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| |{{HeroIcon|Yamato}}
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| |{{AbilityIcon|Crimson Slash}} (on hero hit)
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| |{{#invoke:Abilities|get_ability_prop|Crimson Slash|HealFixedHealth}} HP (scales with Spirit)
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| |{{HeroIcon|Yamato}}
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| |{{AbilityIcon|Shadow Transformation}} (on hero kill)
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| |{{#invoke:Abilities|get_ability_prop|Shadow Transformation|MaxHealthRegen}}% of max health restored
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| || -
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| |}
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| === Items === | | === Items === |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |+ List of items | | |+ List of items |
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| == Sources of healing reduction == | | == Sources of healing reduction == |
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| === Heroes === | | === Heroes === |
| {| class="wikitable sortable"
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| |+ List of heroes
| | {{AbilityTable|healreduce}} |
| ! Name !! Ability !! Healing reduction
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| !Duration
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| |-
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| |{{HeroIcon|Infernus}}
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| |{{AbilityIcon|Napalm}} (T3)
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| |'''{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#invoke:Abilities|get_ability_prop|Napalm|DebuffDuration}} seconds
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| |-
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| |{{HeroIcon|Pocket}}
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| |{{AbilityIcon|Affliction}} (T3)
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| | '''-100'''% (Prevents all healing)
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| |{{#expr:{{#invoke:Abilities|get_ability_prop|Affliction|DebuffDuration}}+{{#invoke:Abilities|get_ability_upgrade_prop|Affliction|2|DebuffDuration}}}} seconds
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| |-
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| |{{HeroIcon|Vyper}}
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| |{{AbilityIcon|Lethal Venom}} (T2)
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| |'''{{#invoke:Abilities|get_ability_upgrade_prop|Lethal Venom|2|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#invoke:Abilities|get_ability_prop|Lethal Venom|VenomDuration}} seconds
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| |-
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| |{{HeroIcon|Venator}}
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| |{{AbilityIcon|Consecrating Grenade}}
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| |'''{{#invoke:Abilities|get_ability_prop|Consecrating Grenade|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#invoke:Abilities|get_ability_prop|Consecrating Grenade|BurnDuration}} seconds
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| |{{HeroIcon|Venator}}
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| |{{AbilityIcon|Consecrating Grenade}} (T2)
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| |'''{{#invoke:Abilities|get_ability_prop|Consecrating Grenade|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#expr:{{#invoke:Abilities|get_ability_prop|Consecrating Grenade|BurnDuration}}+{{#invoke:Abilities|get_ability_upgrade_prop|Consecrating Grenade|2|BurnDuration}}}} seconds
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| |-
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| |{{HeroIcon|Venator}}
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| |{{AbilityIcon|Consecrating Grenade}} (T3)
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| |'''{{#expr:{{#invoke:Abilities|get_ability_prop|Consecrating Grenade|HealAmpReceivePenaltyPercent}}+{{#invoke:Abilities|get_ability_upgrade_prop|Consecrating Grenade|3|HealAmpReceivePenaltyPercent}}}}'''% Healing Reduction
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| |{{#expr:{{#invoke:Abilities|get_ability_prop|Consecrating Grenade|BurnDuration}}+{{#invoke:Abilities|get_ability_upgrade_prop|Consecrating Grenade|2|BurnDuration}}}} seconds
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| |-
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| |{{HeroIcon|Vindicta}}
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| |{{AbilityIcon|Crow Familiar}} (T1)
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| |'''{{#invoke:Abilities|get_ability_upgrade_prop|Crow Familiar|1|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#invoke:Abilities|get_ability_prop|Crow Familiar|DebuffDuration}} seconds
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| |-
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| |{{HeroIcon|Vindicta}}
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| |{{AbilityIcon|Crow Familiar}} (T3)
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| |'''{{#invoke:Abilities|get_ability_upgrade_prop|Crow Familiar|1|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#expr:{{#invoke:Abilities|get_ability_prop|Crow Familiar|DebuffDuration}}+{{#invoke:Abilities|get_ability_upgrade_prop|Crow Familiar|3|DebuffDuration}}}} seconds
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| |{{HeroIcon|Drifter}}
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| |{{AbilityIcon|Stalker's Mark}} (T3)
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| |'''{{#invoke:Abilities|get_ability_upgrade_prop|Stalker's Mark|3|HealAmpReceivePenaltyPercent}}'''% Healing Reduction
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| |{{#expr:{{#invoke:Abilities|get_ability_prop|Stalker's Mark|AbilityDuration}}+{{#invoke:Abilities|get_ability_upgrade_prop|Stalker's Mark|2|AbilityDuration}}}} seconds
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| |}
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| === Items === | | === Items === |
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| {{Item stat table|Healing Reduction}} | | {{Item stat table|Healing Reduction}} |
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