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| '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. | | '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. |
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| | == Overview == |
| | The most reliable way for a player to heal themselves is by killing a [[Trooper|Medic Trooper]] and picking up their Medic Pack, or by going back to their team's base, which has a constant source of healing. Alternatively, they can buy Healing or [[Lifesteal]] items. Some heroes also have healing abilities. See a full list of healing sources below. |
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| | Besides direct healing, players passively recover health at all times through [[Health Regen]]. |
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| == Healing Amp == | | == Healing Amp == |
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| Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | | Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: |
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| ''Heal = (12% of hero's missing [[Health|HP]] + 150 HP + 2 HP per minute) / Number of nearby heroes'' | | ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart}} HP per minute) / Number of nearby heroes'' |
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| | The team's base heals players by increasing their [[Health Regen]] to {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[health]] per second plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health per second. |
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| === Heroes === | | === Heroes === |
| {{Correction|List may be outdated}}
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| {| class="wikitable sortable"
| | {{AbilityTable|heal}} |
| |+ List of heroes
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| ! Name !! Ability !! Healing amount !! Duration
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| | {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored (scales with Spirit) || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s
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| | {{HeroIcon|Ivy}} || {{AbilityIcon|Kudzu Connection}} || {{#invoke:Abilities|get_ability_prop|Kudzu Connection|TetherSharedHealPct}}% Replicated Healing (scales with boons) || {{#invoke:Abilities|get_ability_prop|Kudzu Connection|AbilityDuration}}s
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| |-
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| | {{HeroIcon|Ivy}} || {{AbilityIcon|Stone Form}} || {{#invoke:Abilities|get_ability_prop|Stone Form|MaxHealthRegen}}% max HP Heal || -
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| | {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || -
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| |{{HeroIcon|McGinnis}}
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| |{{AbilityIcon|Medicinal Specter}}
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| |{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit)
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| |{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s
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| |-
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| |{{HeroIcon|Mina}}
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| |{{AbilityIcon|Rake}} (per kill)
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| |{{#invoke:Abilities|get_ability_prop|Rake|RakeHealPerKill}} HP restored (scales with Spirit)
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| |{{HeroIcon|Rem}}
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| |{{AbilityIcon|Tag Along}}
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| |{{#invoke:Abilities|get_ability_prop|Tag Along|MissingHealthBurstPct}}% of target's missing health restored (scales with Spirit)
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| || -
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| |{{HeroIcon|Rem}}
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| |{{AbilityIcon|Tag Along}}
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| |{{#invoke:Abilities|get_ability_prop|Tag Along|HealingPerSecond}}/s health restored (scales with Spirit)
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| |{{#invoke:Abilities|get_ability_prop|Tag Along|HealthRegenDuration}}s
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| |-
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| |{{HeroIcon|Silver}}
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| |{{AbilityIcon|Lycan Curse}}
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| |{{#invoke:Abilities|get_ability_prop|Lycan Curse|MissingHealthPercentHeal}}% of max health restored
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| |{{HeroIcon|Viscous}}
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| |{{AbilityIcon|The Cube}}
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| |{{#invoke:Abilities|get_ability_prop|The Cube|BonusHealthRegen}}/s health restored (scales with Spirit)
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| | {{#invoke:Abilities|get_ability_prop|The Cube|AbilityDuration}}s
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| |{{HeroIcon|Yamato}}
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| |{{AbilityIcon|Crimson Slash}} (on hero hit)
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| |{{#invoke:Abilities|get_ability_prop|Crimson Slash|HealFixedHealth}} HP (scales with Spirit)
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| || -
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| |{{HeroIcon|Yamato}}
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| |{{AbilityIcon|Shadow Transformation}} (on hero kill)
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| |{{#invoke:Abilities|get_ability_prop|Shadow Transformation|MaxHealthRegen}}% of max health restored
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| || -
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| |}
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| === Items === | | === Items === |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |+ List of items | | |+ List of items |