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Gammaton32 (talk | contribs) |
updated math formula explanation, removed health regen mention. Fixed infernus ability icon |
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The formula for healing is: | The formula for healing is: | ||
<math>\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})</math><br/> | <math>\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})</math><br/> | ||
where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is | where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is (1 - healing reduction resistance), and <math>\text{healing}_{amp}</math> is healing amp. | ||
== Healing Amp == | == Healing Amp == | ||
Healing Amp, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp | Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]'s active effect. | ||
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. | This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. | ||
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! Name !! Ability !! Healing reduction | ! Name !! Ability !! Healing reduction | ||
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| {{HeroIcon|Infernus}} || {{AbilityIcon| | | {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} (T3) || -<b>40</b>% Healing Reduction | ||
|- | |- | ||
|{{HeroIcon|Pocket}} | |{{HeroIcon|Pocket}} | ||