Healing: Difference between revisions

turn into tables, add link
add math
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'''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects.
'''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects.


== Healing Reduction ==
== Math ==
The formula for healing is:
<math>\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})</math><br/>
where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp. 
 
== Healing Amp and Reduction ==
Health amp increases the effectiveness of healing, while reduction decreases it.


== Sources of direct healing ==
== Sources of direct healing ==