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The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively.
The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively.


=== Command Line Alternate health bar ===
=== Alternate health bar ===
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.[[File:Small healthbars.png|thumb|227x227px|enabled healthbars from gameinfo.gi]]The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.


=== Gameinfo.gi Alternate health Bar ===
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.
There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear above the hero.  


The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina pool appears over their head, represented by dots. A filled dot is stamina the hero can use, and an empty dot is stamina that has to be regenerated.
The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.
 
If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden.


== Sources ==
== Sources ==
All [[Vitality|vitality items]] provide bonus health based on the player's total investment in the category.
All [[Vitality|vitality items]] provide bonus health based on the player's total investment in the category.
 
{| class="wikitable"
{{#invoke:ItemInvestmentTable|write_vitality}}
!Souls
 
!Health Increases
|-
|{{Souls|800}}
| +9%
|-
|{{Souls|1,600}}
| +12%
|-
|{{Souls|2,400}}
| +15%
|-
|{{Souls|3,200}}
| +20%
|-
|{{Souls|4,800}} [[File:Star.png|15x15px]]
| '''+38%'''
|-
|{{Souls|6,400}}
| +42%
|-
|{{Souls|8,000}}
| +46%
|-
|{{Souls|11,200}}
| +50%
|-
|{{Souls|16,000}}
| +54%
|-
|{{Souls|22,400}}
| +64%
|-
|{{Souls|28,800}}
| +70%
|}
The following items explicitly grant increased bonus health:
The following items explicitly grant increased bonus health:
{{Item stat table|Bonus Health}}
{{Item stat table|Bonus Health}}
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Max Health.
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Cooldown Reduction.


The following items increase or decrease base health based on percentage:
The following items increase or decrease base health based on percentage:
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