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Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons. | Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons. | ||
Values referenced from [[Hero Comparison Table]]. | |||
{{#invoke:HeroDataArrays|heroHealthTable}} | {{#invoke:HeroDataArrays|heroHealthTable}} | ||
{{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}} | |||
=== Bonus Health === | === Bonus Health === | ||
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* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | * Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | ||
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+ | * [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes. | ||
* The [[Powerup|Survival Powerup]] immediately grants '''+ | * The [[Powerup|Survival Powerup]] immediately grants '''+200''' to '''+700''' bonus health (scales as game goes on), but only for 160 seconds or until death. | ||
* The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 4 minutes or until death. | |||
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. | Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. | ||
=== Miscellaneous Health Modifiers === | |||
With the purchase of [[Glass Cannon]], the hero's max health is reduced by {{ItemData|Glass Cannon|MaxHealthLossPercent}} after the above calculations. | |||
=== Example === | === Example === | ||
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The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively. | The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively. | ||
=== | === Alternate health bar === | ||
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right). | The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right). | ||
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar. | |||
The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup. | |||
== Sources == | == Sources == | ||
All [[Vitality|vitality items]] provide bonus health based on the player's total investment in the category. | All [[Vitality|vitality items]] provide bonus health based on the player's total investment in the category. | ||
{| class="wikitable" | |||
{{ | !Souls | ||
!Health Increases | |||
|- | |||
|{{Souls|800}} | |||
| +9% | |||
|- | |||
|{{Souls|1,600}} | |||
| +12% | |||
|- | |||
|{{Souls|2,400}} | |||
| +15% | |||
|- | |||
|{{Souls|3,200}} | |||
| +20% | |||
|- | |||
|{{Souls|4,800}} [[File:Star.png|15x15px]] | |||
| '''+38%''' | |||
|- | |||
|{{Souls|6,400}} | |||
| +42% | |||
|- | |||
|{{Souls|8,000}} | |||
| +46% | |||
|- | |||
|{{Souls|11,200}} | |||
| +50% | |||
|- | |||
|{{Souls|16,000}} | |||
| +54% | |||
|- | |||
|{{Souls|22,400}} | |||
| +64% | |||
|- | |||
|{{Souls|28,800}} | |||
| +70% | |||
|} | |||
The following items explicitly grant increased bonus health: | The following items explicitly grant increased bonus health: | ||
{{Item stat table|Bonus Health}} | {{Item stat table|Bonus Health}} | ||
The following items increase | The following items increase base health based on percentage: | ||
{{Item stat table|Bonus Base Health}} | {{Item stat table|Bonus Base Health}} | ||
=== Map spawns === | === Map spawns === | ||
* [[Golden Statue]]s can provide a permanent increase: +<b> | * [[Golden Statue]]s can provide a permanent increase: +<b>20</b> Health before 10 minutes, +<b>30</b> Health before 30 minutes, or +<b>40</b> Health after 30 minutes. | ||
* [[Powerup]] runes can provide a temporary Survival buff that provides +''' | * [[Powerup]] runes can provide a temporary Survival buff that provides +'''200''' to +'''700''' Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes). | ||
* [[Mid-Boss]] can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for four minutes or until death, whichever comes first. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||