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'''Health''' measures the amount of [[damage]] that can be taken before [[Death|dying]], and is fundamental to all [[heroes]] and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning. | '''Health''' measures the amount of [[damage]] that can be taken before [[Death|dying]], and is fundamental to all [[heroes]] and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning. | ||
== | == Starting Health == | ||
[[File: | [[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]] | ||
'''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It is a predefined amount that remains constant within a match, and differs between heroes. It must not be confused with '''Base Health''', which can change throughout the match. | |||
== Base Health == | |||
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]] | |||
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base Health is increased, it cannot be given away, it is a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. | |||
Base HP can be calculated using this formula: | |||
<math>BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}</math> | |||
* | |||
== Bonus Health == | |||
Bonus health can be obtained through Items, Gold Urns, and Survival power-ups. | |||
There are two types of bonus health: additive, and multiplicative | |||
=== Health | === Additive Bonus Health === | ||
'''Additive Bonus Health''' refers to any bonus health that is stacked over the hero's '''Base Health.''' It does not alter any other health status that requires multiplication such as '''vitality items' bonus health.''' | |||
An example of this would be: | |||
<math>TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}</math> | |||
=== Bonus Health === | ==== Gold Urn Health ==== | ||
[[File:Urns 15 20.png|thumb|181x181px|Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP]] | |||
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken. | |||
{| class="wikitable" | |||
|+ | |||
!Time Elapsed | |||
!Bonus | |||
!Chance of getting health bonus | |||
|- | |||
|0-3 minutes | |||
|non existant | |||
|0% | |||
|- | |||
|3-15 minutes | |||
| +15 HP | |||
|8,4% | |||
|- | |||
|15+ minutes | |||
| +20 HP | |||
|8,4% | |||
|} | |||
Because of their additive nature, Golden Urn buffs don't alter a hero's base health, but instead stack over it. | |||
==== Survival Power-Up Health ==== | |||
[[File:Survival Power buff.png|thumb|179x179px|Survival power-up located in the training map]] | [[File:Survival Power buff.png|thumb|179x179px|Survival power-up located in the training map]] | ||
Bonus health | [[File:Timer survival power buff.png|thumb|250x250px|Survival power-up timer]] | ||
Power-ups spawn after the 10 minute mark and subsequently after 5 minutes intervals. There's a 1/4 chance of the Survival power-up spawning in one of the two off-lane bridges. | |||
The Survival power-up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]] | |||
The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it. | |||
Because of their additive nature, Survival power-ups don't alter a hero's base health, but instead stack over it. | |||
=== Multiplicative Bonus Health === | |||
'''Multiplicative Bonus Health''' refers to any bonus health that works by multiplying a hero's base health, meaning that it takes into consideration both the hero's Starting Health plus their Power Increase's Health | |||
An example of this would be: | |||
= | '''<math>TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math>''' | ||
Multiplicative Bonus Health is calculated based on your current '''Base Health'''. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health. | |||
==== Vitality Items Bonus Health ==== | |||
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health: | |||
{| class="wikitable" | |||
!Vitality Item Tier | |||
!% Increased Base Health | |||
|- | |||
|1 | |||
|11% | |||
|- | |||
|2 | |||
|14% | |||
|- | |||
|3 | |||
|17% | |||
|- | |||
|4 | |||
|20% | |||
|} | |||
<math>\text{ | == Math == | ||
The formula for max health is: <math>HP_{max} = \left\lceil \left ( [(HP_{STARTING} + lvl * PI) * (1 + \sum_{i=1}^n \text{Shop Bonus})] + \sum_{i=1}^n \text{BonusHealth} + \sum_{i=1}^n \text{Golden Statues} + PUB + Rejuv \right ) * GC \right\rceil</math><br/> | |||
where:<br/> | |||
<math> | |||
\begin{align} | |||
HP_{max} &= \text{Max Health,} \\ | |||
HP_{STARTING} &= \text{Starting Health,} \\ | |||
lvl &= \text{Level,} \\ | |||
PI &= \text{Power Increase,} \\ | |||
Shop Bonus &= \text{Increase based on the tier,} \\ | |||
BonusHealth &= \text{Increase from item,} \\ | |||
Golden Statues &= \text{Increase from Golden Statues,} \\ | |||
PUB &= \text{400 Bonus Health from Powerup Buff,} \\ | |||
Rejuv &= \text{200 Bonus Health from Rejuvenation Credit,} \\ | |||
GC &= -15% \text{Max Health from Glass Cannon} \\ | |||
\end{align} | |||
</math> | |||
== | === Example === | ||
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] and [[Extra Stamina]], and then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: | |||
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | |||
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) = | |||
600 Base HP, 892 Max HP | |||
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas: | |||
(Extra Health: (650 * 0.11) + 160) = | |||
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) = | |||
650 Base HP, 953 Max HP | |||
== | == Health Bars == | ||
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | |||
'''Health Bars''' are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled orange squares of equal width, arranged in rows of up to ten squares. Each square represents 100 health, and each full row represents 1000 health. | |||
{{ | == Base health based on Power Increase == | ||
{| class="wikitable sortable" | |||
! rowspan="2" |Hero | |||
! rowspan="2" |Starting Health | |||
! rowspan="2" |Power Increase | |||
! colspan="14" |Souls collected | |||
|- | |||
!{{souls|1.2K}} | |||
!{{souls|2.2K}} | |||
!{{souls|4.5K}} | |||
!{{souls|6K}} | |||
!{{souls|7.5K}} | |||
!{{souls|9K}} | |||
!{{souls|10.5K}} | |||
!{{souls|12K}} | |||
!{{souls|13K}} | |||
!{{souls|14K}} | |||
!{{souls|15K}} | |||
!{{souls|16K}} | |||
!{{souls|18K}} | |||
!{{souls|20K}} | |||
|- | |||
|Abrams | |||
|600 HP | |||
| +32 HP | |||
|632 | |||
|664 | |||
|696 | |||
|728 | |||
|760 | |||
|792 | |||
|824 | |||
|856 | |||
|888 | |||
|920 | |||
|952 | |||
|984 | |||
|1016 | |||
|1048 | |||
|- | |||
|Bebop | |||
|650 HP | |||
| +41 HP | |||
|691 | |||
|732 | |||
|773 | |||
|814 | |||
|855 | |||
|896 | |||
|937 | |||
|978 | |||
|1019 | |||
|1060 | |||
|1101 | |||
|1142 | |||
|1183 | |||
|1224 | |||
|- | |||
|Dynamo | |||
|650 HP | |||
| +44 HP | |||
|694 | |||
|738 | |||
|782 | |||
|826 | |||
|870 | |||
|914 | |||
|958 | |||
|1002 | |||
|1046 | |||
|1090 | |||
|1134 | |||
|1178 | |||
|1222 | |||
|1266 | |||
|- | |||
|Grey Talon | |||
|550 HP | |||
| +27 HP | |||
|577 | |||
|604 | |||
|631 | |||
|658 | |||
|685 | |||
|712 | |||
|739 | |||
|766 | |||
|793 | |||
|820 | |||
|847 | |||
|874 | |||
|901 | |||
|928 | |||
|- | |||
|Haze | |||
|500 HP | |||
| +27 HP | |||
|527 | |||
|554 | |||
|581 | |||
|608 | |||
|635 | |||
|662 | |||
|689 | |||
|716 | |||
|743 | |||
|770 | |||
|797 | |||
|824 | |||
|851 | |||
|878 | |||
|- | |||
|Infernus | |||
|600 HP | |||
| +33 HP | |||
|633 | |||
|666 | |||
|699 | |||
|732 | |||
|765 | |||
|798 | |||
|831 | |||
|864 | |||
|897 | |||
|930 | |||
|963 | |||
|996 | |||
|1029 | |||
|1062 | |||
|- | |||
|Ivy | |||
|550 HP | |||
| +35 HP | |||
|585 | |||
|620 | |||
|655 | |||
|690 | |||
|725 | |||
|760 | |||
|795 | |||
|830 | |||
|865 | |||
|900 | |||
|935 | |||
|970 | |||
|1005 | |||
|1040 | |||
|- | |||
|Kelvin | |||
|600 HP | |||
| +50 HP | |||
|650 | |||
|700 | |||
|750 | |||
|800 | |||
|850 | |||
|900 | |||
|950 | |||
|1000 | |||
|1050 | |||
|1100 | |||
|1150 | |||
|1200 | |||
|1250 | |||
|1300 | |||
|- | |||
|Lady Geist | |||
|650 HP | |||
| +41 HP | |||
|691 | |||
|732 | |||
|773 | |||
|814 | |||
|855 | |||
|896 | |||
|937 | |||
|978 | |||
|1019 | |||
|1060 | |||
|1101 | |||
|1142 | |||
|1183 | |||
|1224 | |||
|- | |||
|Lash | |||
|550 HP | |||
| +42 HP | |||
|592 | |||
|634 | |||
|676 | |||
|718 | |||
|760 | |||
|802 | |||
|844 | |||
|886 | |||
|928 | |||
|970 | |||
|1012 | |||
|1054 | |||
|1096 | |||
|1138 | |||
|- | |||
|McGinnis | |||
|550 HP | |||
| +41 HP | |||
|592 | |||
|634 | |||
|676 | |||
|718 | |||
|760 | |||
|802 | |||
|844 | |||
|886 | |||
|928 | |||
|970 | |||
|1012 | |||
|1054 | |||
|1096 | |||
|1138 | |||
|- | |||
|Mo & Krill | |||
|700 HP | |||
| +44 HP | |||
|744 | |||
|788 | |||
|832 | |||
|876 | |||
|920 | |||
|964 | |||
|1008 | |||
|1052 | |||
|1096 | |||
|1140 | |||
|1184 | |||
|1228 | |||
|1272 | |||
|1316 | |||
|- | |||
|Paradox | |||
|550 HP | |||
| +40 HP | |||
|590 | |||
|630 | |||
|670 | |||
|710 | |||
|750 | |||
|790 | |||
|830 | |||
|870 | |||
|910 | |||
|950 | |||
|990 | |||
|1030 | |||
|1070 | |||
|1110 | |||
|- | |||
|Pocket | |||
|550 HP | |||
| +31 HP | |||
|581 | |||
|612 | |||
|643 | |||
|674 | |||
|705 | |||
|736 | |||
|767 | |||
|798 | |||
|829 | |||
|860 | |||
|891 | |||
|922 | |||
|953 | |||
|984 | |||
|- | |||
|Seven | |||
|550 HP | |||
| +31 HP | |||
|581 | |||
|612 | |||
|643 | |||
|674 | |||
|705 | |||
|736 | |||
|767 | |||
|798 | |||
|829 | |||
|860 | |||
|891 | |||
|922 | |||
|953 | |||
|984 | |||
|- | |||
|Shiv | |||
|600 HP | |||
| +35 HP | |||
|635 | |||
|670 | |||
|705 | |||
|740 | |||
|775 | |||
|810 | |||
|845 | |||
|880 | |||
|915 | |||
|950 | |||
|985 | |||
|1020 | |||
|1055 | |||
|1090 | |||
|- | |||
|Vindicta | |||
|550 HP | |||
| +20 HP | |||
|570 | |||
|590 | |||
|610 | |||
|630 | |||
|650 | |||
|670 | |||
|690 | |||
|710 | |||
|730 | |||
|750 | |||
|770 | |||
|790 | |||
|810 | |||
|830 | |||
|- | |||
|Viscous | |||
|550 HP | |||
| +38 HP | |||
|588 | |||
|626 | |||
|664 | |||
|702 | |||
|740 | |||
|778 | |||
|816 | |||
|854 | |||
|892 | |||
|930 | |||
|968 | |||
|1006 | |||
|1044 | |||
|1082 | |||
|- | |||
|Warden | |||
|550 HP | |||
| +45 HP | |||
|595 | |||
|640 | |||
|685 | |||
|730 | |||
|775 | |||
|820 | |||
|865 | |||
|910 | |||
|955 | |||
|1000 | |||
|1045 | |||
|1090 | |||
|1135 | |||
|1180 | |||
|- | |||
|Wraith | |||
|550 HP | |||
| +31 HP | |||
|581 | |||
|612 | |||
|643 | |||
|674 | |||
|705 | |||
|736 | |||
|767 | |||
|798 | |||
|829 | |||
|860 | |||
|891 | |||
|922 | |||
|953 | |||
|984 | |||
|- | |||
|Yamato | |||
|500 HP | |||
| +31 HP | |||
|531 | |||
|562 | |||
|593 | |||
|624 | |||
|655 | |||
|686 | |||
|717 | |||
|748 | |||
|779 | |||
|810 | |||
|841 | |||
|872 | |||
|903 | |||
|934 | |||
|} | |||
The following items explicitly grant increased bonus health: | == Sources == | ||
All [[Vitality|vitality items]] implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health: | |||
{{Item stat table|Bonus Health}} | {{Item stat table|Bonus Health}} | ||
=== Map spawns === | === Map spawns === | ||
* [[Golden Statue]]s can provide a permanent increase: +<b> | * [[Golden Statue]]s can provide a permanent increase: +<b>20</b> Health before 10 minutes, +<b>30</b> Health before 25 minutes, or +<b>40</b> Health after 25 minutes. | ||
* [[ | * Power up runes can provide a temporary Survival buff that provides +<b>400</b> Bonus Health for 160 seconds. | ||
* [[Mid-Boss]] can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first. | |||
{{Stat navbox}} | {{Stat navbox}} | ||