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| [[File:Vitality Icon.png|right|frameless]] | | [[File:Extra Health.png|64px]]'''Health''' is a stat that all [[heroes]] and units possess. Death occurs once health reaches 0. Heroes can level up and purchase [[items]] to increase their base and max health. |
| '''Health''' measures the amount of [[damage]] that can be taken before [[Death|dying]], and is fundamental to all [[heroes]] and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning. | |
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| == Maximum Health == | | == Base Health == |
| [[File:Kelvin base health 1.png|thumb|263x263px|A healthbar on [[Kelvin]].]] | | '''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total. |
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| Max health is calculated as follows: | | == Bonus Health == |
| | Many items such as [[Extra Health]] grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health. |
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| <math>\text{Max HP} = (\text{Base HP} + \text{Boons Earned} \times \text{HP per Boon}) \times (1 + \text{Vitality Bonuses}) + \text{Bonus HP}</math>
| | == Example Formula == |
| | [[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: |
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| Where:
| | 600 Base HP, 600 Max HP |
| * '''Base HP''' is the hero's starting health value.
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| * '''Boons Earned''' is the number of [[Boons]] the hero has earned, multiplied by the hero's hero-specific HP gained per Boon.
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| * '''Vitality Bonuses''' are the percentage-based health increases from [[Vitality]] items, starting at 8% and increasing with further Vitality investment.
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| * '''Bonus HP''' is flat health added from items, map pickups, and other sources, applied after the Vitality multiplier.
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| Note that the max health presented in-game is rounded up to the nearest integer.
| | + (Extra Health: (600 * 0.11) + 160) = |
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| === Base Health ===
| | 600 Base HP, 826 Max HP |
| Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.
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| === Health scaling === | | + (Extra Stamina: (600 * 0.11)) = |
| To see all [[Heroes]] health scaling by [[Boon]] please visit the [[Hero Comparison Table]].
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| {{#invoke:HeroDataArrays|heroHealthTable}}
| | 600 Base HP, 892 Max HP |
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| | + 50 Base HP from power increase, recalculate item formulas: |
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| === Bonus Health ===
| | (Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP |
| [[File:Survival Power buff.png|thumb|179x179px|Survival power-up located in the training map]]
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| Bonus health comes from a variety of sources:
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| * Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | | + (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP |
| * [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+{{MiscData|hp_permanent_pickup|Modifer|ScriptValues|1|value}}''' before 10 minutes, '''+{{MiscData|hp_permanent_pickup_lv2|Modifer|ScriptValues|1|value}}''' between 10 and 30 minutes, or '''+{{MiscData|hp_permanent_pickup_lv3|Modifer|ScriptValues|1|value}}''' after 30 minutes.
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| * The [[Powerup|Survival Powerup]] immediately grants '''+{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}}''' to '''+{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}}''' bonus health (scales as game goes on), but only for 160 seconds or until death.
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| Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.
| | == Base health based on Power Increase == |
| | | {| class="wikitable" |
| === Example === | | ! rowspan="2" |Hero |
| [[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes:
| | ! rowspan="2" |Base Health |
| | | ! rowspan="2" |PL increase |
| <math>\text{Max HP} = 600 \times (1 + 0.10 + 0.10) + 100 = 820</math>
| | ! colspan="11" |Souls collected |
| | | |- |
| If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:
| | !{{souls|1.2K}} |
| | | !{{souls|2.2K}} |
| <math>\text{Max HP} = (600 + 50) \times (1 + 0.10 + 0.10) + 100 = 880</math>
| | !{{souls|4.5K}} |
| | | !{{souls|6K}} |
| == Regaining Health ==
| | !{{souls|7.5K}} |
| {{Main|Healing|Health Regen}} | | !{{souls|9K}} |
| From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as {{ItemIcon|Extra Regen}} and {{ItemIcon|Fortitude}}. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Rejuvenating Aurora}}. Sources of [[Spirit Lifesteal|spirit]] and [[Bullet Lifesteal|bullet lifesteal]] grant heroes the opportunity to regain health by dealing the respective damage type.
| | !{{souls|10.5K}} |
| | | !{{souls|12K}} |
| == Health Bars ==
| | !{{souls|13K}} |
| [[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]]
| | !{{souls|14K}} |
| <!--[[File:New healthbar.png|thumb|Examples of how health and shields are displayed in the alternate health bar]]-->
| | !{{souls|15K}} |
| '''Health Bars''' are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.
| | |- |
| | | |Abrams |
| The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively.
| | |600 HP |
| | | | +32 HP |
| When the player goes below 50% health, their health bar will enlarge, begin pulsating, and the text will turn sickly green until their health is restored above 50%.
| | |632 HP |
| | | |664 HP |
| === Command Line Alternate health bar ===
| | |696 HP |
| The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
| | |728 HP |
| This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.[[File:Small healthbars.png|thumb|227x227px|enabled healthbars from gameinfo.gi]]The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.
| | |760 HP |
| | | |792 HP |
| === Gameinfo.gi Alternate health Bar ===
| | |824 HP |
| There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear above the hero.
| | |856 HP |
| | | |888 HP |
| The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina pool appears over their head, represented by dots. A filled dot is stamina the hero can use, and an empty dot is stamina that has to be regenerated.
| | |920 HP |
| | | |952 HP |
| If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden.
| | |- |
| | | |Bebop |
| == Sources ==
| | |650 HP |
| All [[Vitality|vitality items]] provide bonus health based on the player's total investment in the category.
| | | +41 HP |
| | | |691 HP |
| {{#invoke:ItemInvestmentTable|write_vitality}}
| | |532 HP |
| | | |573 HP |
| The following items explicitly grant increased bonus health:
| | |614 HP |
| {{Item stat table|Bonus Health}}
| | |655 HP |
| * {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Max Health.
| | |696 HP |
| | | |737 HP |
| The following items increase or decrease base health based on percentage:
| | |778 HP |
| {{Item stat table|Bonus Base Health}}
| | |819 HP |
| === Map spawns ===
| | |860 HP |
| * [[Golden Statue]]s can provide a permanent increase: +<b>{{MiscData|hp_permanent_pickup|Modifer|ScriptValues|1|value}}</b> Health before 10 minutes, +<b>{{MiscData|hp_permanent_pickup_lv2|Modifer|ScriptValues|1|value}}</b> Health before 30 minutes, or +<b>{{MiscData|hp_permanent_pickup_lv3|Modifer|ScriptValues|1|value}}</b> Health after 30 minutes.
| | |991 HP |
| * [[Powerup]] runes can provide a temporary Survival buff that provides +'''{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}}''' to +'''{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}}''' Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).
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| | | |Dynamo |
| {{Stat navbox}}
| | |650 HP |
| {{Navbox gameplay}} | | | +44 HP |
| | |694 HP |
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| | |1.040 HP |
| | |1.084 HP |
| | |- |
| | |Grey Talon |
| | |550 HP |
| | | +27 HP |
| | |577 HP |
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| | |820 HP |
| | |847 HP |
| | |- |
| | |Haze |
| | |500 HP |
| | | +27 HP |
| | |527 HP |
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| | |770 HP |
| | |797 HP |
| | |- |
| | |Infernus |
| | |600 HP |
| | | +33 HP |
| | |633 HP |
| | |666 HP |
| | |699 HP |
| | |732 HP |
| | |765 HP |
| | |798 HP |
| | |831 HP |
| | |864 HP |
| | |897 HP |
| | |930 HP |
| | |963 HP |
| | |- |
| | |Ivy |
| | |550 HP |
| | | +35 HP |
| | |585 HP |
| | |620 HP |
| | |655 HP |
| | |690 HP |
| | |725 HP |
| | |760 HP |
| | |795 HP |
| | |830 HP |
| | |865 HP |
| | |900 HP |
| | |935 HP |
| | |- |
| | |Kelvin |
| | |600 HP |
| | | +50 HP |
| | |650 HP |
| | |700 HP |
| | |750 HP |
| | |800 HP |
| | |850 HP |
| | |900 HP |
| | |950 HP |
| | |1.000 HP |
| | |1.050 HP |
| | |1.100 HP |
| | |1.150 HP |
| | |- |
| | |Lady Geist |
| | |650 HP |
| | | +41 HP |
| | |691 HP |
| | |532 HP |
| | |573 HP |
| | |614 HP |
| | |655 HP |
| | |696 HP |
| | |737 HP |
| | |778 HP |
| | |819 HP |
| | |860 HP |
| | |991 HP |
| | |- |
| | |Lash |
| | |550 HP |
| | | +42 HP |
| | |592 HP |
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| | |970 HP |
| | |1.012 HP |
| | |- |
| | |McGinnis |
| | |550 HP |
| | | +41 HP |
| | |591 HP |
| | |632 HP |
| | |673 HP |
| | |714 HP |
| | |755 HP |
| | |796 HP |
| | |837 HP |
| | |878 HP |
| | |919 HP |
| | |960 HP |
| | |1.001 HP |
| | |- |
| | |Mo & Krill |
| | |700 HP |
| | | +44 HP |
| | |744 HP |
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| | |1.090 HP |
| | |1.134 HP |
| | |- |
| | |Paradox |
| | |550 HP |
| | | +40 HP |
| | |590 HP |
| | |630 HP |
| | |670 HP |
| | |710 HP |
| | |750 HP |
| | |790 HP |
| | |830 HP |
| | |870 HP |
| | |910 HP |
| | |950 HP |
| | |990 HP |
| | |- |
| | |Pocket |
| | |550 HP |
| | | +31 HP |
| | |581 HP |
| | |612 HP |
| | |643 HP |
| | |674 HP |
| | |705 HP |
| | |736 HP |
| | |767 HP |
| | |798 HP |
| | |829 HP |
| | |860 HP |
| | |891 HP |
| | |- |
| | |Seven |
| | |550 HP |
| | | +31 HP |
| | |581 HP |
| | |612 HP |
| | |643 HP |
| | |674 HP |
| | |705 HP |
| | |736 HP |
| | |767 HP |
| | |798 HP |
| | |829 HP |
| | |860 HP |
| | |891 HP |
| | |- |
| | |Shiv |
| | |600 HP |
| | | +35 HP |
| | |635 HP |
| | |670 HP |
| | |705 HP |
| | |740 HP |
| | |775 HP |
| | |810 HP |
| | |845 HP |
| | |880 HP |
| | |915 HP |
| | |950 HP |
| | |985 HP |
| | |- |
| | |Vindicta |
| | |550 HP |
| | | +20 HP |
| | |570 HP |
| | |590 HP |
| | |610 HP |
| | |630 HP |
| | |650 HP |
| | |670 HP |
| | |690 HP |
| | |710 HP |
| | |730 HP |
| | |750 HP |
| | |770 HP |
| | |- |
| | |Viscous |
| | |550 HP |
| | | +38 HP |
| | |588 HP |
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| | |930 HP |
| | |968 HP |
| | |- |
| | |Warden |
| | |550 HP |
| | | +45 HP |
| | |595 HP |
| | |640 HP |
| | |685 HP |
| | |730 HP |
| | |775 HP |
| | |820 HP |
| | |865 HP |
| | |910 HP |
| | |955 HP |
| | |1.000 HP |
| | |1.045 HP |
| | |- |
| | |Wraith |
| | |550 HP |
| | | +31 HP |
| | |581 HP |
| | |612 HP |
| | |643 HP |
| | |674 HP |
| | |705 HP |
| | |736 HP |
| | |767 HP |
| | |798 HP |
| | |829 HP |
| | |860 HP |
| | |891 HP |
| | |- |
| | |Yamato |
| | |500 HP |
| | | +31 HP |
| | |531 HP |
| | |562 HP |
| | |593 HP |
| | |624 HP |
| | |655 HP |
| | |686 HP |
| | |717 HP |
| | |748 HP |
| | |779 HP |
| | |810 HP |
| | |841 HP |
| | |} |
| | {{Stats}} |