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update to the gameinfo.gi healthbar info |
m grammar and phrasing change to explain stamina pool element |
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=== Command Line Alternate health bar === | === Command Line Alternate health bar === | ||
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right). | The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right). | ||
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.[[File:Small healthbars.png|thumb|227x227px|enabled healthbars from gameinfo.gi]]The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup. | |||
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar. | |||
The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup. | |||
=== Gameinfo.gi Alternate health Bar === | === Gameinfo.gi Alternate health Bar === | ||
There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear above the hero. | There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear above the hero. | ||
The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina | The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina pool appears over their head, represented by dots. A filled dot is stamina the hero can use, and an empty dot is stamina that has to be regenerated. | ||
If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden. | If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden. | ||