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Updated powerup numbers and updated rejuv credit duration. |
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* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | * Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | ||
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes. | * [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes. | ||
* The [[Powerup|Survival Powerup]] immediately grants '''+ | * The [[Powerup|Survival Powerup]] immediately grants '''+200''' to '''+700''' bonus health (scales as game goes on), but only for 160 seconds or until death. | ||
* The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for | * The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 4 minutes or until death. | ||
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. | Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. | ||