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LVL (talk | contribs)
Updated powerup numbers and updated rejuv credit duration.
LVL (talk | contribs)
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* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes.
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes.
* The [[Powerup|Survival Powerup]] immediately grants '''+400''' bonus health, but only for 160 seconds or until death.
* The [[Powerup|Survival Powerup]] immediately grants '''+200''' to '''+700''' bonus health (scales as game goes on), but only for 160 seconds or until death.
* The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 3 minutes or until death.
* The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 4 minutes or until death.


Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.