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'''Health Regen''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Per second, heroes will regenerate their amount of health regeneration as [[health]]. It must not be confused with healing, which refers to the ability of helping both the player and other players regain health. == Notes == As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health (adding +{{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health per second and +{{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of max health per second), allowing them to recover from fights. Most sources of health regen are additive (health regen), with a few instead being multiplicative (Max health regen). Both types of regen do not increase by leveling up. == Starting Base Regeneration == [[File:Regen2.png|thumb|Health Regeneration on the player's HUD]]Values referenced from [[Hero Comparison Table]].{{#invoke:HeroDataArrays|heroRegenTable}} == Sources == === Health Regen === {{Item stat table|Health Regen}} === Temporary Health Regen === {{Item stat table|Regeneration}} === Max Health Regen === {{Item stat table|Max Health Regen}} === Out of Combat Health Regen === Out of combat health regen begins 0.5 seconds after being damaged by [[trooper]]s or [[neutral]]s (only dealing damage to NPCs does ''not'' enter combat state), and 4 seconds after damaging/being damaged by [[hero]]es. {{Item stat table|Out of Combat Health Regen}} === Map spawns for Max Health Regen === * [[Powerup]] runes can provide a temporary Survival buff that provides +'''4''' to +'''40''' Regen for 160 seconds (scaling with game time from 5 to 40 minutes). {{Stat navbox}}
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