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| '''Health Regen''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Per second, heroes will regenerate their amount of health regeneration as [[health]]. It must not be confused with healing, which refers to the ability of helping both the player and other players regain health. | | [[File:Health regen.png|64px]] '''Health Regen''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Per second, heroes will regenerate their amount of health regen as [[health]]. |
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| == Notes ==
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| As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health (adding +{{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health per second and +{{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of max health per second), allowing them to recover from fights. Most sources of health regen are additive (health regen), with a few instead being multiplicative (Max health regen). Both types of regen do not increase by leveling up.
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| == Starting Base Regeneration ==
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| [[File:Regen2.png|thumb|Health Regeneration on the player's HUD]]Values referenced from [[Hero Comparison Table]].{{#invoke:HeroDataArrays|heroRegenTable}}
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| == Sources ==
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| === Health Regen ===
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| {{Item stat table|Health Regen}}
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| === Temporary Health Regen ===
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| {{Item stat table|Regeneration}}
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| === Max Health Regen ===
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| {{Item stat table|Max Health Regen}}
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| === Out of Combat Health Regen ===
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| Out of combat health regen begins 0.5 seconds after being damaged by [[trooper]]s or [[neutral]]s (only dealing damage to NPCs does ''not'' enter combat state), and 4 seconds after damaging/being damaged by [[hero]]es.
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| {{Item stat table|Out of Combat Health Regen}}
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| === Map spawns for Max Health Regen ===
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| * [[Powerup]] runes can provide a temporary Survival buff that provides +'''4''' to +'''40''' Regen for 160 seconds (scaling with game time from 5 to 40 minutes).
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| {{Stat navbox}}
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