Editing Heavy Melee/Heavy Melee CancelGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 15: | Line 15: | ||
|inputs=[[Heavy Melee]], then use active item or ability during lunge phase | |inputs=[[Heavy Melee]], then use active item or ability during lunge phase | ||
}} | }} | ||
A {{Tooltip|'''Heavy Melee Cancel'''|Also known as HMC, Melee Cancels}} | A {{Tooltip|'''Heavy Melee Cancel'''|Also known as HMC, Melee Cancels}} allows you to cancel the recovery of a [[Heavy Melee]] using certain active items or abilities. By activating specific items during the lunge phase of a Heavy Melee, you can maintain lunge momentum for extended movement. | ||
To perform a Heavy Melee Cancel, either | To perform a Heavy Melee Cancel, either purchase active items that allow cancellation or play characters with abilities that can cancel Heavy Melee. Start a Heavy Melee, and while lunging forward, activate the item or ability. | ||
Heavy Melee Cancels can be split into two categories: '''''True''''' and '''''False''''' | Heavy Melee Cancels can be split into two categories: '''''True''''' and '''''False''''' | ||
* A '''''True''''' Heavy Melee Cancel allows | * A '''''True''''' Heavy Melee Cancel allows full actionability afterward. These can only be executed with certain active items. | ||
* A '''''False''''' Heavy Melee Cancel cancels the Heavy Melee | * A '''''False''''' Heavy Melee Cancel cancels the Heavy Melee but does not allow actionability afterward. These are executed with certain character abilities, putting you in a special state that prevents normal actions (e.g., {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}}). The exception is {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}, which is a True Heavy Melee Cancel. | ||
True Heavy Melee Cancels are the only type | True Heavy Melee Cancels are the only type suitable for movement. To maximize momentum, cancel at the endpoint of the lunge phase (when you are fastest), then perform a [[Slide Bunnyhopping|Slide Bunnyhop]]. Momentum is preserved from the moment the active item is activated, allowing free turning during the lunge without affecting speed afterward. | ||
The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} | The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} significantly impacts True Heavy Melee Cancels. Its ''+Heavy Melee Distance'' stat increases peak lunge speed, preserving even greater momentum. | ||
False Heavy Melee Cancels are | False Heavy Melee Cancels are mainly useful for baiting opponents or minor positioning adjustments. | ||
===== Items That Cancel Heavy Melee ===== | ===== Items That Cancel Heavy Melee ===== | ||
| Line 49: | Line 49: | ||
===== Abilities That Cancel Heavy Melee ===== | ===== Abilities That Cancel Heavy Melee ===== | ||
Some characters can perform Heavy Melee Cancel using | Some characters can perform Heavy Melee Cancel using abilities, but cannot act immediately afterward. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Ability | ! Character !! Ability | ||