Heavy Melee/Heavy Melee Cancel: Difference between revisionsGive feedback
created |
No edit summary |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 15: | Line 15: | ||
|inputs=[[Heavy Melee]], then use active item or ability during lunge phase | |inputs=[[Heavy Melee]], then use active item or ability during lunge phase | ||
}} | }} | ||
A {{Tooltip|'''Heavy Melee Cancel'''|Also known as HMC, Melee Cancels}} allows you to cancel the recovery of a [[Heavy Melee]] using certain active items or abilities. By activating | A {{Tooltip|'''Heavy Melee Cancel'''|Also known as HMC, Melee Cancels}} allows you to cancel the recovery of a [[Heavy Melee]] using certain active items or abilities. By activating certain items during the lunge phase of a Heavy Melee, you can maintain the lunge momentum for extended movement opportunities. | ||
To perform a Heavy Melee Cancel, either | To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item. | ||
Heavy Melee Cancels can be split into two categories: '''''True''''' and '''''False''''' | Heavy Melee Cancels can be split into two categories: '''''True''''' and '''''False''''' | ||
* A '''''True''''' Heavy Melee Cancel allows full actionability | * A '''''True''''' Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items. | ||
* A '''''False''''' Heavy Melee Cancel cancels the Heavy Melee but | * A '''''False''''' Heavy Melee Cancel cancels the Heavy Melee, but doesn't allow for actionability afterwards. False Heavy Melee Cancels are executed with certain character abilities; these abilities put you into a special state that prevents normal actions (e.g., {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}}). The exception is {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}, which is a True Heavy Melee Cancel. | ||
True Heavy Melee Cancels are the only type | True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[Slide Bunnyhopping|Slide Bunnyhop]] afterwards. Heavy Melee Cancels maintain the momentum from the moment you activate the active item; this means you can turn freely during the lunge phase without affecting speed afterwards. | ||
The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} | The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} heavily impacts True Heavy Melee Cancels. Its stat of ''+Heavy Melee Distance'' increases the peak speed during the lunge phase, which can be preserved for even greater momentum. | ||
False Heavy Melee Cancels are | False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments. | ||
===== Items That Cancel Heavy Melee ===== | ===== Items That Cancel Heavy Melee ===== | ||
| Line 35: | Line 35: | ||
|- | |- | ||
| {{Souls|1,600}} || {{ItemType|Weapon}} || {{ItemIcon|Fleetfoot}} | | {{Souls|1,600}} || {{ItemType|Weapon}} || {{ItemIcon|Fleetfoot}} | ||
|- | |||
| {{Souls|1,600}} || {{ItemType|Armor}} || {{ItemIcon|Restorative Locket}} | |||
|- | |- | ||
| {{Souls|3,200}} || {{ItemType|Armor}} || {{ItemIcon|Fury Trance}} | | {{Souls|3,200}} || {{ItemType|Armor}} || {{ItemIcon|Fury Trance}} | ||
| Line 47: | Line 49: | ||
===== Abilities That Cancel Heavy Melee ===== | ===== Abilities That Cancel Heavy Melee ===== | ||
Some characters can perform Heavy Melee Cancel using abilities, | Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Ability | ! Character !! Ability | ||
| Line 61: | Line 62: | ||
| {{AbilityIcon|Frozen Shelter}} <ref>True HMC</ref> | | {{AbilityIcon|Frozen Shelter}} <ref>True HMC</ref> | ||
|} | |} | ||
[[Category:Universal Tech]]{{DISPLAYTITLE:Heavy Melee Cancel}} | |||
Latest revision as of 14:33, 19 June 2026
| Heavy Melee Cancel | |
|---|---|
|
| |
| Tech Type: | Universal Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | No, Yes |
| Inputs: | Heavy Melee, then use active item or ability during lunge phase |
A Heavy Melee Cancel allows you to cancel the recovery of a Heavy Melee using certain active items or abilities. By activating certain items during the lunge phase of a Heavy Melee, you can maintain the lunge momentum for extended movement opportunities.
To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item.
Heavy Melee Cancels can be split into two categories: True and False
- A True Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items.
- A False Heavy Melee Cancel cancels the Heavy Melee, but doesn't allow for actionability afterwards. False Heavy Melee Cancels are executed with certain character abilities; these abilities put you into a special state that prevents normal actions (e.g., Kelvin's Ice Path). The exception is Kelvin's Frozen Shelter, which is a True Heavy Melee Cancel.
True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then Slide Bunnyhop afterwards. Heavy Melee Cancels maintain the momentum from the moment you activate the active item; this means you can turn freely during the lunge phase without affecting speed afterwards.
The
Weapon Item Melee Charge heavily impacts True Heavy Melee Cancels. Its stat of +Heavy Melee Distance increases the peak speed during the lunge phase, which can be preserved for even greater momentum.
False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments.
Items That Cancel Heavy Melee
[edit | edit source]| Price |
Type of Item | Item Name |
|---|---|---|
| Fleetfoot | ||
| Restorative Locket | ||
| Fury Trance | ||
| Colossus | ||
| Unstoppable | ||
| Vampiric Burst |
Abilities That Cancel Heavy Melee
[edit | edit source]Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities.
| Character | Ability |
|---|---|
| Dynamo | Singularity |
| Ivy | Stone Form |
| Kelvin | Ice Path |
| Frozen Shelter [1] |
- ↑ True HMC