Heavy Melee/Heavy Melee Cancel: Difference between revisions

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| {{Souls|1,600}} || {{ItemType|Weapon}} || {{ItemIcon|Fleetfoot}}
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| {{Souls|1,600}} || {{ItemType|Armor}} || {{ItemIcon|Restorative Locket}}
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| {{AbilityIcon|Frozen Shelter}} <ref>True HMC</ref>
| {{AbilityIcon|Frozen Shelter}} <ref>True HMC</ref>
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[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Heavy Melee Cancel}}
[[Category:Universal Tech]]{{DISPLAYTITLE:Heavy Melee Cancel}}

Latest revision as of 14:33, 19 June 2026

Kelvin.png
“I'll slow them down!”
In the April 17, 2025 Update, Heavy Melee Cancel momentum preservation was substantially reduced, limiting its movement potential. While the cancel still works mechanically, the distance and speed gained from the technique are now much lower than before.
Heavy Melee Cancel
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Tech Type: Universal Tech
Difficulty: Advanced Easy
Character Dependent: No, Yes
Inputs: Heavy Melee, then use active item or ability during lunge phase

A Heavy Melee Cancel allows you to cancel the recovery of a Heavy Melee using certain active items or abilities. By activating certain items during the lunge phase of a Heavy Melee, you can maintain the lunge momentum for extended movement opportunities.

To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item.

Heavy Melee Cancels can be split into two categories: True and False

  • A True Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items.
  • A False Heavy Melee Cancel cancels the Heavy Melee, but doesn't allow for actionability afterwards. False Heavy Melee Cancels are executed with certain character abilities; these abilities put you into a special state that prevents normal actions (e.g., Kelvin's Ice Path). The exception is Kelvin's Frozen Shelter, which is a True Heavy Melee Cancel.

True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then Slide Bunnyhop afterwards. Heavy Melee Cancels maintain the momentum from the moment you activate the active item; this means you can turn freely during the lunge phase without affecting speed afterwards.

The Weapon Item Melee Charge heavily impacts True Heavy Melee Cancels. Its stat of +Heavy Melee Distance increases the peak speed during the lunge phase, which can be preserved for even greater momentum.

False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments.

Items That Cancel Heavy Melee
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Price Souls Type of Item Item Name
Souls1,600 Weapon Item Fleetfoot
Souls1,600 Vitality Item Restorative Locket
Souls3,200 Vitality Item Fury Trance
Souls6,400 Vitality Item Colossus
Souls6,400 Vitality Item Unstoppable
Souls6,400 Vitality Item Vampiric Burst
Abilities That Cancel Heavy Melee
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Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities.

Character Ability
Dynamo Singularity
Ivy Stone Form
Kelvin Ice Path
Frozen Shelter [1]
  1. True HMC