Editing HideoutGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 9: | Line 9: | ||
The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of [[The Cursed Apple]] at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design. | The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of [[The Cursed Apple]] at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design. | ||
== Layout == | == Layout == | ||
Players spawn in the center of the main hall. | Players spawn in the center of the main hall. | ||
* Directly in front is the '''Play Terminal''', which serves as the room's focal point. | * Directly in front is the '''Play Terminal''', which serves as the room's focal point. | ||