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[[File:Hideout_main.png|thumb|The main area of the Hideout.]] | [[File:Hideout_main.png|thumb|The main area of the Hideout.]] | ||
'''The Hideout''' is a personal, interactive hub that functions as the main menu and social area in [[Deadlock]]. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn. | '''The Hideout''' is a personal, interactive hub that functions as the main menu and social area in [[Deadlock]]. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn. | ||
For training, the Hideout includes a dedicated practice range called The Atrium, designed for testing hero movement and abilities without a loading screen. Players can access the more extensive Sandbox mode through a [[Teleporter]] found within this practice area | For training, the Hideout includes a dedicated practice range called The Atrium, designed for testing hero movement and abilities without a loading screen. Players can access the more extensive Sandbox mode through a [[Teleporter]] found within this practice area. | ||
== Overview == | == Overview == | ||
The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of [[The Cursed Apple]] at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design. | The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of [[The Cursed Apple]] at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design. | ||
== Layout == | == Layout == | ||
Players spawn in the center of the main hall. | Players spawn in the center of the main hall. | ||
* Directly in front is the '''Play Terminal''', which serves as the room's focal point. | * Directly in front is the '''Play Terminal''', which serves as the room's focal point. | ||
* To the right is the '''Learn to Play Terminal''', situated in a cozy library nook by a fireplace. | * To the right is the '''Learn to Play Terminal''', situated in a cozy library nook by a fireplace. | ||
* To the left | * To the left, a path leads towards the '''Shop & Atrium'''. | ||
* In the back-right corner of the room is a separate viewing lounge that houses the '''Watch Terminal'''. | * In the back-right corner of the room is a separate viewing lounge that houses the '''Watch Terminal'''. | ||
A large, ornate staircase dominates the back of the room, leading to an upper balcony. The left side of the balcony is a furnished trophy room, while the right side is an undeveloped storage area filled with crates and sandbags. | A large, ornate staircase dominates the back of the room, leading to an upper balcony. The left side of the balcony is a furnished trophy room, while the right side is an undeveloped storage area filled with crates and sandbags. | ||
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Located in the center of the room, the Play Terminal is the primary station for matchmaking. It appears as a circular table surrounded by a glowing green summoning circle. Interacting with it opens the "Select Play Mode" menu, which includes options for: | Located in the center of the room, the Play Terminal is the primary station for matchmaking. It appears as a circular table surrounded by a glowing green summoning circle. Interacting with it opens the "Select Play Mode" menu, which includes options for: | ||
* '''Deadlock:''' Standard player-vs-player matches. | * '''Deadlock:''' Standard player-vs-player matches. | ||
* '''Bot Match:''' Play against AI bots, either privately or with other players. | * '''Bot Match:''' Play against AI bots, either privately or with other players. | ||
* '''Sandbox Mode:''' A comprehensive training mode with advanced tools. | * '''Sandbox Mode:''' A comprehensive training mode with advanced tools. | ||
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=== Learn to Play Terminal === | === Learn to Play Terminal === | ||
Situated in the library area to the right of the main hall, this terminal is a book resting on a stand in front of an armchair. Interacting with it provides access to the game's | Situated in the library area to the right of the main hall, this terminal is a book resting on a stand in front of an armchair. Interacting with it provides access to the game's tutorials, which are broken into three sections: | ||
* '''Get Started:''' A 4-minute introduction to the game's objectives and controls. | |||
* '''Hero Training:''' A 5-minute tutorial for testing hero abilities, movement, and items. | |||
* '''Lane Training:''' An 8-minute guided match to learn the early-game phase. | |||
=== Watch Terminal === | === Watch Terminal === | ||
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=== News Terminal === | === News Terminal === | ||
The news terminal is a corner under the stairs with newspapers, magazines and a mystic personal computer powered by candles and using an Ouija planchette as a mouse. Interacting with the terminal shows news about recent updates published on Steam. | The news terminal is a corner under the stairs with newspapers, magazines and a mystic personal computer powered by candles and using an Ouija planchette as a mouse. Interacting with the terminal shows news about recent updates published on Steam. | ||
=== Vote Terminal === | === Vote Terminal === | ||
Found on a table near the entrance to the Shop & Practice Space, the Vote Terminal is a wooden ballot box that allowed the community to influence which Hero to be added next. Interacting with it opened the "Who's Next?" menu, where players were able to cast votes for which hero they would like to see released next. Players earned one vote for each match they play. A timer on the UI indicated when the next hero unlock was scheduled to occur. Each vote added an "Eye Voted" sticker to the walls. | |||
== Shop & Atrium == | == Shop & Atrium == | ||
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** When in a party, a crystal appears that allows players to swap teams. | ** When in a party, a crystal appears that allows players to swap teams. | ||
* '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. | * '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. | ||
* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle | * '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form. | ||
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. | ** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. | ||
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session. | ** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session. | ||
== Customization == | == Customization == | ||
The Hideout is planned to be customizable with items unlocked by the player. The first unlockable is a snow globe above the fireplace for players who engaged in the [[Seasonal events#Winter|Winter 2024]] event challenges. | |||
The Hideout is planned to be customizable with items unlocked by the player. The first | |||
== Status == | == Status == | ||
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|{{HeroIcon|Abrams}} | |{{HeroIcon|Abrams}} | ||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Investigating}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Investigating}} | ||
| | | | ||
|- | |- | ||
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|{{HeroIcon|Calico}} | |{{HeroIcon|Calico}} | ||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Ava}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Ava}} | ||
| | | | ||
|- | |- | ||
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|{{HeroIcon|Dynamo}} | |{{HeroIcon|Dynamo}} | ||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Pontificating}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Pontificating}} | ||
| | | | ||
|- | |- | ||
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|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Default}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Default}} | ||
|Default status | |Default status | ||
|- | |- | ||
|{{HeroIcon|Paradox}} | |{{HeroIcon|Paradox}} | ||
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|{{HeroIcon|Pocket}} | |{{HeroIcon|Pocket}} | ||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Sulking}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Sulking}} | ||
| | | | ||
|- | |- | ||
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|{{HeroIcon|Shiv}} | |{{HeroIcon|Shiv}} | ||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Knives}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Knives}} | ||
| | | | ||
|- | |- | ||
|{{HeroIcon|Sinclair}} | |{{HeroIcon|Sinclair}} | ||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Magic}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Magic}} | ||
| | | | ||
|- | |- | ||
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|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Reminiscing}} | |{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Reminiscing}} | ||
| | | | ||
|- | |||
|Unused | |||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Pray}} | |||
|Presumably meant for {{HeroIcon|Venator}} | |||
|- | |||
|Unused | |||
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Luxuriating}} | |||
|Presumably meant for {{HeroIcon|Boho}} | |||
|} | |} | ||
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<gallery> | <gallery> | ||
File:Title screen.png|Hideout window view (title screen) | File:Title screen.png|Hideout window view (title screen) | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* Shadowy silhouettes of {{HeroIcon|Billy}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, {{HeroIcon|Paige}}, and {{HeroIcon|Victor}} could be seen throughout the Hideout before their release | * Shadowy silhouettes of {{HeroIcon|Billy}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, {{HeroIcon|Paige}}, and {{HeroIcon|Victor}} could be seen throughout the Hideout before their release. | ||
* The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in Seattle, Washington (PST/PDT), the location of Valve's headquarters. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour. | |||
* The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in | |||
== See Also == | |||
* [[The Cursed Apple]] | |||
{{Gameplay Navbox}} | {{Gameplay Navbox}} | ||
{{Lore Navbox}} | {{Lore Navbox}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Lore]] | [[Category:Lore]] | ||