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{{HeroTabs}} List of sound effects for '''Holliday.''' == Weapon == === Firing === '''Audio plays when Holliday shoots.''' {| class="wikitable" |Fire 01 |[[File:Astro wpn fire main 01.mp3]] |- |Fire 02 |[[File:Astro wpn fire main 02.mp3]] |- |Fire 03 |[[File:Astro wpn fire main 03.mp3]] |- |Fire 04 |[[File:Astro wpn fire main 04.mp3]] |- |Fire 05 |[[File:Astro wpn fire main 05.mp3]] |- |Fire 06 |[[File:Astro wpn fire main 06.mp3]] |} {| class="wikitable" |Tail 01 |[[File:Astro wpn fire tail ext 01.mp3]] |- |Tail 02 |[[File:Astro wpn fire tail ext 02.mp3]] |- |Tail 03 |[[File:Astro wpn fire tail ext 03.mp3]] |- |Tail 04 |[[File:Astro wpn fire tail ext 04.mp3]] |- |Tail 05 |[[File:Astro wpn fire tail ext 05.mp3]] |- |Tail 06 |[[File:Astro wpn fire tail ext 06.mp3]] |} '''The last bullet''' '''Holliday shoots uses unique audio.''' {| class="wikitable" |Last Shot |[[File:Holliday wpn last shot 01.mp3]] |} '''Audio played when''' '''Holliday's bullets whiz past you.''' <small>'''Allies cannot hear this'''</small> {| class="wikitable" |Whiz By Group A 01 |[[File:Holliday weapon whizby groupa-001.mp3]] |- |Whiz By Group A 02 |[[File:Holliday weapon whizby groupa-002.mp3]] |- |Whiz By Group A 03 |[[File:Holliday weapon whizby groupa-003.mp3]] |- |Whiz By Group A 04 |[[File:Holliday weapon whizby groupa-004.mp3]] |- |Whiz By Group A 05 |[[File:Holliday weapon whizby groupa-005.mp3]] |- |Whiz By Group A 06 |[[File:Holliday weapon whizby groupa-006.mp3]] |- |Whiz By Group A 07 |[[File:Holliday weapon whizby groupa-007.mp3]] |- |Whiz By Group A 08 |[[File:Holliday weapon whizby groupa-008.mp3]] |- |Whiz By Group A 09 |[[File:Holliday weapon whizby groupa-009.mp3]] |- |Whiz By Group A 10 |[[File:Holliday weapon whizby groupa-010.mp3]] |} {| class="wikitable" |Whiz By Group B 01 |[[File:Holliday weapon whizby groupb-001.mp3]] |- |Whiz By Group B 02 |[[File:Holliday weapon whizby groupb-002.mp3]] |- |Whiz By Group B 03 |[[File:Holliday weapon whizby groupb-003.mp3]] |- |Whiz By Group B 04 |[[File:Holliday weapon whizby groupb-004.mp3]] |- |Whiz By Group B 05 |[[File:Holliday weapon whizby groupb-005.mp3]] |- |Whiz By Group B 06 |[[File:Holliday weapon whizby groupb-006.mp3]] |- |Whiz By Group B 07 |[[File:Holliday weapon whizby groupb-007.mp3]] |- |Whiz By Group B 08 |[[File:Holliday weapon whizby groupb-008.mp3]] |- |Whiz By Group B 09 |[[File:Holliday weapon whizby groupb-009.mp3]] |- |Whiz By Group B 10 |[[File:Holliday weapon whizby groupb-010.mp3]] |} === Reloading === '''Audio plays when''' '''Holliday is reloading.''' {| class="wikitable" |Reload Start 01 |[[File:Holliday wpn reload start 01.mp3]] |- |Reload Start 02 |[[File:Holliday wpn reload start 02.mp3]] |- |Reload Start 03 |[[File:Holliday wpn reload start 03.mp3]] |} {| class="wikitable" |Reload Mid 01 |[[File:Holliday wpn reload mid 01.mp3]] |- |Reload Mid 02 |[[File:Holliday wpn reload mid 02.mp3]] |- |Reload Mid 03 |[[File:Holliday wpn reload mid 03.mp3]] |} {| class="wikitable" |Reload End 01 |[[File:Holliday wpn reload end 01.mp3]] |- |Reload End 02 |[[File:Holliday wpn reload end 02.mp3]] |- |Reload End 03 |[[File:Holliday wpn reload end 03.mp3]] |} == Movement == '''Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound''' {| class="wikitable" |Footstep 01 |[[File:Holliday footstep 01.mp3]] |- |Footstep 02 |[[File:Holliday footstep 02.mp3]] |- |Footstep 03 |[[File:Holliday footstep 03.mp3]] |- |Footstep 04 |[[File:Holliday footstep 04.mp3]] |- |Footstep 05 |[[File:Holliday footstep 05.mp3]] |- |Footstep 06 |[[File:Holliday footstep 06.mp3]] |- |Footstep 07 |[[File:Holliday footstep 07.mp3]] |- |Footstep 08 |[[File:Holliday footstep 08.mp3]] |- |Footstep 09 |[[File:Holliday footstep 09.mp3]] |- |Footstep 10 |[[File:Holliday footstep 10.mp3]] |- |Footstep 11 |[[File:Holliday footstep 11.mp3]] |- |Footstep 12 |[[File:Holliday footstep 12.mp3]] |- |Footstep 13 |[[File:Holliday footstep 13.mp3]] |- |Footstep 14 |[[File:Holliday footstep 14.mp3]] |} {| class="wikitable" |Foley 01 |[[File:Astro foley long 01.mp3]] |- |Foley 02 |[[File:Astro foley long 02.mp3]] |- |Foley 03 |[[File:Astro foley long 03.mp3]] |- |Foley 04 |[[File:Astro foley long 04.mp3]] |- |Foley 05 |[[File:Astro foley long 05.mp3]] |- |Foley 06 |[[File:Astro foley long 06.mp3]] |- |Foley 07 |[[File:Astro foley long 07.mp3]] |- |Foley 08 |[[File:Astro foley long 08.mp3]] |- |Foley 09 |[[File:Astro foley long 09.mp3]] |- |Foley 10 |[[File:Astro foley long 10.mp3]] |- |Foley 11 |[[File:Astro foley long 11.mp3]] |- |Foley 12 |[[File:Astro foley long 12.mp3]] |} == Abilities == === {{AbilityIcon|Powder Keg}} === '''Audio plays on Holliday when casting Powder Keg''' {| class="wikitable" |Cast |[[File:Holliday a1 barrel cast.mp3]] |} '''Audio loops on the barrel throughout it's duration''' {| class="wikitable" |Loop |[[File:Holliday a1 barrel lp.mp3]] |} '''After a short delay, the barrel is armed and ready to explode''' {| class="wikitable" |Armed |[[File:Holliday a1 barrel armed.mp3]] |} '''Audio plays if you melee the barrel''' {| class="wikitable" |Melee |[[File:Holliday a1 barrel melee.mp3]] |} '''Audio plays when the barrel explodes''' {| class="wikitable" |Explode |[[File:Holliday a1 barrel explode.mp3]] |} === {{AbilityIcon|Bounce Pad}} === '''Audio plays on Holliday when casting the spell''' {| class="wikitable" |Cast |[[File:Holliday a2 bounce pad cast delay.mp3]] |} '''Audio plays when an unit is launched''' {| class="wikitable" |Launch 01 |[[File:Holliday a2 bounce pad launch basic 01.mp3]] |- |Launch 02 |[[File:Holliday a2 bounce pad launch basic 02.mp3]] |- |Launch 03 |[[File:Holliday a2 bounce pad launch basic 03.mp3]] |- |Launch 04 |[[File:Holliday a2 bounce pad launch basic 04.mp3]] |- |Launch 05 |[[File:Holliday a2 bounce pad launch basic 05.mp3]] |- |Launch 06 |[[File:Holliday a2 bounce pad launch basic 06.mp3]] |} '''Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one''' {| class="wikitable" |Explosive Launch 01 |[[File:Holliday a2 bounce pad launch 01.mp3]] |- |Explosive Launch 02 |[[File:Holliday a2 bounce pad launch 02.mp3]] |- |Explosive Launch 03 |[[File:Holliday a2 bounce pad launch 03.mp3]] |- |Explosive Launch 04 |[[File:Holliday a2 bounce pad launch 04.mp3]] |- |Explosive Launch 05 |[[File:Holliday a2 bounce pad launch 05.mp3]] |- |Explosive Launch 06 |[[File:Holliday a2 bounce pad launch 06.mp3]] |} '''Audio loops on the launched unit while airborne''' {| class="wikitable" |Loop |[[File:Holliday a2 mod travel lp.mp3]] |} '''Audio plays on the stomp''' {| class="wikitable" |Stomp |[[File:Holliday a2 bounce pad stomp.mp3]] |} '''You can also launch the barrel on the bounce pad, a different audio is used for it''' {| class="wikitable" |Barrel Launch 01 |[[File:Holliday a2 jump pad barrel launch 01.mp3]] |- |Barrel Launch 02 |[[File:Holliday a2 jump pad barrel launch 02.mp3]] |- |Barrel Launch 03 |[[File:Holliday a2 jump pad barrel launch 03.mp3]] |- |Barrel Launch 04 |[[File:Holliday a2 jump pad barrel launch 04.mp3]] |- |Barrel Launch 05 |[[File:Holliday a2 jump pad barrel launch 05.mp3]] |- |Barrel Launch 06 |[[File:Holliday a2 jump pad barrel launch 06.mp3]] |} '''Audio plays when the bounce pad expires''' {| class="wikitable" |Expire |[[File:Holliday a2 bounce pad expire.mp3]] |} === {{AbilityIcon|Crackshot}} === '''Audio plays on a headshot''' {| class="wikitable" |Headshot Confirmation |[[File:Holliday a3 crackshot headshot confirmation player.mp3]] |} '''Audio plays when the spell recharges''' {| class="wikitable" |Ready |[[File:Holliday a3 crackshot ready.mp3]] |} === {{AbilityIcon|Spirit Lasso}} === '''Audio plays on Holliday when casting the spell''' {| class="wikitable" |Cast |[[File:Holliday a4 lasso cast delay.mp3]] |} '''Audio plays when Holliday throws her lasso''' {| class="wikitable" |Throw |[[File:Holliday a4 lasso throw.mp3]] |} '''Audio plays if the lasso impacts an enemy hero''' {| class="wikitable" |Impact |[[File:Holliday a4 lasso impact.mp3]] |} '''Audio loops while having captured the enemy hero''' {| class="wikitable" |Loop |[[File:Holliday a4 lasso captured lp.mp3]] |} '''Audio plays when the spell expires''' {| class="wikitable" |Expire |[[File:Holliday a4 lasso expire.mp3]] |} == Removed Sound Effects == '''Audio played when Holliday reloads''' {| class="wikitable" |Clip in |[[File:Holliday clip in.mp3]] |- |Clip out |[[File:Holliday clip out.mp3]] |} '''Audio played when Holliday shoots''' {| class="wikitable" |Fire 01 |[[File:Astro weapon fire 01.mp3]] |- |Fire 02 |[[File:Astro weapon fire 02.mp3]] |- |Fire 03 |[[File:Astro weapon fire 03.mp3]] |- |Fire 04 |[[File:Astro weapon fire 04.mp3]] |- |Fire 05 |[[File:Astro weapon fire 05.mp3]] |- |Fire 06 |[[File:Astro weapon fire 06.mp3]] |} == Navigation == {{Sounds navbox}} [[Category:Holliday|S]]
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