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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = May 27, 2025 | ||
| changes = | |||
* {{AbilityIcon| | * Fixed some issues with lag compensation and Lasso | ||
* {{AbilityIcon|Spirit Lasso}} cooldown increased from 100s to 105s | |||
* {{AbilityIcon|Spirit Lasso}} T3 improved from -30s Cooldown to -35s | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 8, 2025 | ||
| changes = | |||
| changes = | |||
* Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance {{HeroIcon|Holliday}} no longer says "armor's not going to save you", when in fact, armor could save you). | * Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance {{HeroIcon|Holliday}} no longer says "armor's not going to save you", when in fact, armor could save you). | ||
* {{AbilityIcon|Powder Keg}}: Fixed being able to spawn barrels on the other side of thin walls. | * {{AbilityIcon|Powder Keg}}: Fixed being able to spawn barrels on the other side of thin walls. | ||
* {{AbilityIcon|Bounce Pad}}: Fixed a bug where bounce pads might force you back to the ground after use. | * {{AbilityIcon|Bounce Pad}}: Fixed a bug where bounce pads might force you back to the ground after use. | ||
* {{AbilityIcon|Spirit Lasso}}: | * {{AbilityIcon|Spirit Lasso}}: Holiday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone). | ||
* Fixed a bug causing {{HeroIcon|Holliday}}'s weapon firing sound to be too quiet with sustained firing. | * Fixed a bug causing {{HeroIcon|Holliday}}'s weapon firing sound to be too quiet with sustained firing. | ||
* Fixed a bug causing {{HeroIcon|Holliday}}'s {{AbilityIcon|Crackshot}} ready sound to play while dead. | * Fixed a bug causing {{HeroIcon|Holliday}}'s {{AbilityIcon|Crackshot}} ready sound to play while dead. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = April 17, 2025 | ||
| changes = | | changes = | ||
* Base gun damage reduced from 29 to 26 | * Base gun damage reduced from 29 to 26 | ||
* Gun damage growth increased from 1.53 to 1.72 | * Gun damage growth increased from 1.53 to 1.72 | ||
* Lasso bonus bounce pad duration reduced from 1.5 to 1s | * {{AbilityIcon|Spirit Lasso|Lasso}} bonus {{AbilityIcon|Bounce Pad|bounce pad}} duration reduced from 1.5 to 1s | ||
* Fixed being able to Heavy Melee while casting {{AbilityIcon|Spirit Lasso| | * Fixed being able to Heavy Melee while casting {{AbilityIcon|Spirit Lasso|Lasso}} | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = April 4, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Powder Keg}} T2 bonus damage reduced from 100 to 80 | * {{AbilityIcon|Powder Keg}} T2 bonus damage reduced from 100 to 80 | ||
* {{AbilityIcon|Crackshot}} T2 bonus damage reduced from 85 to 60 | * {{AbilityIcon|Crackshot}} T2 bonus damage reduced from 85 to 60 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = March 13, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Powder Keg}} T2 decreased from +120 to +100 | * {{AbilityIcon|Powder Keg}} T2 decreased from +120 to +100 | ||
* {{AbilityIcon|Bounce Pad}} cooldown increased from 37s to 41s | * {{AbilityIcon|Bounce Pad}} cooldown increased from 37s to 41s | ||
* {{AbilityIcon|Bounce Pad}} T1 is now T2 | * {{AbilityIcon|Bounce Pad}} T1 is now T2 | ||
* {{AbilityIcon|Bounce Pad}} New T1 is -10s cooldown | * {{AbilityIcon|Bounce Pad}} New T1 is -10s cooldown | ||
* {{AbilityIcon|Bounce Pad}} T2 is now T3. Removed T3 Stun. | * {{AbilityIcon|Bounce Pad}} T2 is now T3. Removed T3 Stun | ||
* (Undocumented) {{AbilityIcon|Bounce Pad}} T3 Spirit Scaling reduced from 1.4 to 0.7 | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = February 25, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90. | * {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90. | ||
* {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s. | * {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = February 11, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Powder Keg}} cooldown between charges increased from 2s to 3.5s | * {{AbilityIcon|Powder Keg}} cooldown between charges increased from 2s to 3.5s | ||
* {{AbilityIcon|Bounce Pad}} T2 damage reduced from +100 to +80 | * {{AbilityIcon|Bounce Pad}} T2 damage reduced from +100 to +80 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = January 27, 2025 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Powder Keg}} will no longer arm instantly if the player has the Bounce Pad modifier | * {{AbilityIcon|Powder Keg}} will no longer arm instantly if the player has the Bounce Pad modifier | ||
* {{AbilityIcon|Powder Keg}} Charge Time increased from 1s to 2s | * {{AbilityIcon|Powder Keg}} Charge Time increased from 1s to 2s | ||
* {{AbilityIcon|Powder Keg}} knock up time reduced by 15% | * {{AbilityIcon|Powder Keg}} knock up time reduced by 15% | ||
* {{AbilityIcon|Bounce Pad}} no will no longer expire after 5 seconds in the air | * {{AbilityIcon|Bounce Pad}} no will no longer expire after 5 seconds in the air | ||
* {{AbilityIcon|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4 | * {{AbilityIcon|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4 | ||
* {{AbilityIcon|Bounce Pad}} will now play a different sound on the player's first bounce when the stomp modifier is active | * {{AbilityIcon|Bounce Pad}} will now play a different sound on the player's first bounce when the stomp modifier is active | ||
* {{AbilityIcon|Bounce Pad}} VFX and lifetime display improved | * {{AbilityIcon|Bounce Pad}} VFX and lifetime display improved | ||
* {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage | * {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage | ||
* {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s | * {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s | ||
* {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using | * {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using Bounce Pad | ||
* {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes | * {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = January 19, 2025 | ||
| changes = | | changes = | ||
* Bullet damage growth increased from 1.5 to 1.7 | * Bullet damage growth increased from 1.5 to 1.7 | ||
* {{AbilityIcon|Powder Keg}} T2 reduced from 140 to 120 | * {{AbilityIcon|Powder Keg}} T2 reduced from 140 to 120 | ||
* {{AbilityIcon|Crackshot}} now triggers on units. Uses half cooldown when triggered this way. | * {{AbilityIcon|Crackshot}} now triggers on units. Uses half cooldown when triggered this way. | ||
* {{AbilityIcon|Crackshot}} damage reduced from 75 to 60 | * {{AbilityIcon|Crackshot}} damage reduced from 75 to 60 | ||
* {{AbilityIcon|Crackshot}} spirit scaling increased from 1 to 1.2 | * {{AbilityIcon|Crackshot}} spirit scaling increased from 1 to 1.2 | ||
* {{AbilityIcon|Crackshot}} T2 increased from 75 to 85 | * {{AbilityIcon|Crackshot}} T2 increased from 75 to 85 | ||
* {{AbilityIcon|Crackshot}} T3 now also has -2s on creeps | * {{AbilityIcon|Crackshot}} T3 now also has -2s on creeps | ||
* Fixed {{AbilityIcon|Crackshot}} applying | * Fixed {{AbilityIcon|Crackshot}} applying Slowing Hex's anti-teleport debuff | ||
* {{AbilityIcon|Spirit Lasso}} T2 duration increased from +0.5 to +0.75 | * {{AbilityIcon|Spirit Lasso}} T2 duration increased from +0.5 to +0.75 | ||
* Fixed height on damage from {{AbilityIcon|Bounce Pad}} sometimes causing it to not hurt heroes on your lasso | * Fixed height on damage from {{AbilityIcon|Bounce Pad}} sometimes causing it to not hurt heroes on your lasso | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{ | | update = January 17, 2025 | ||
| | | changes = | ||
* {{AbilityIcon| | * Added to main roster | ||
* {{AbilityIcon| | * (Undocumented) {{AbilityIcon|Spirit Lasso}} changed from targeted ability to projectile | ||
* | * (Undocumented) {{AbilityIcon|Spirit Lasso}} damage increased from 0 to 120 | ||
* {{AbilityIcon|Powder Keg}} | * (Undocumented) {{AbilityIcon|Spirit Lasso}} cooldown reduced from 157s to 100s | ||
* {{AbilityIcon|Crackshot}} | * (Undocumented) {{AbilityIcon|Spirit Lasso}} T1 changed from -56s cooldown to +80 Damage | ||
* (Undocumented) {{AbilityIcon|Spirit Lasso}} T2 changed from +0.6s duration to +0.5s duration | |||
* (Undocumented) {{AbilityIcon|Spirit Lasso}} T3 changed from Lasso affects an additional target in the area to -30s Cooldown | |||
* (Undocumented) {{AbilityIcon|Spirit Lasso}} no longer pauses duration for two seconds upon first use of a Bounce Pad | |||
* (Undocumented) {{AbilityIcon|Powder Keg}} arm time changed from 1.0s to 0.5s | |||
* (Undocumented) {{AbilityIcon|Powder Keg}} T1 changed from +1 Charges to -10s Cooldown | |||
* (Undocumented) {{AbilityIcon|Powder Keg}} T3 changed from -9s Cooldown and no arm time to +3 Charges | |||
* (Undocumented) {{AbilityIcon|Crackshot}} damage reduced from 100 to 75 | |||
* (Undocumented) {{AbilityIcon|Crackshot}} T2 changed from +50 Damage to +75 Damage | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 7, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad | * {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad | ||
* {{AbilityIcon|Bounce Pad}}: Allies no longer | * {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad | ||
* Gun: Updated weapon kit VFX | |||
* {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close | |||
* {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 29, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bounce Pad}} now properly deals damage in an area on landing | * {{AbilityIcon|Bounce Pad}} now properly deals damage in an area on landing | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 24, 2024 | ||
| changes = | | changes = | ||
* Added {{HeroIcon|Holliday}} to [[Hero Labs]] | * Added {{HeroIcon|Holliday}} to [[Hero Labs]] | ||
}} | }} | ||
}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||