Infernus/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays when Infernus shoots'''
{| class="wikitable"
{| class="wikitable"
|
|Fire 01
|
|[[File:Inferno weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Inferno weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Inferno weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Inferno weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Inferno weapon fire 05.mp3]]
|-
|Fire 06
|[[File:Inferno weapon fire 06.mp3]]
|-
|Fire 07
|[[File:Inferno weapon fire 07.mp3]]
|-
|Fire 08
|[[File:Inferno weapon fire 08.mp3]]
|-
|Fire 09
|[[File:Inferno weapon fire 09.mp3]]
|}
|}
'''Audio plays on the bullet impact'''
{| class="wikitable"
{| class="wikitable"
|
|Impact 01
|
|[[File:Inferno wpn impact 01.mp3]]
|-
|Impact 02
|[[File:Inferno wpn impact 02.mp3]]
|-
|Impact 03
|[[File:Inferno wpn impact 03.mp3]]
|-
|Impact 04
|[[File:Inferno wpn impact 04.mp3]]
|-
|Impact 05
|[[File:Inferno wpn impact 05.mp3]]
|-
|Impact 06
|[[File:Inferno wpn impact 06.mp3]]
|-
|Impact 07
|[[File:Inferno wpn impact 07.mp3]]
|-
|Impact 08
|[[File:Inferno wpn impact 08.mp3]]
|-
|Impact 09
|[[File:Inferno wpn impact 09.mp3]]
|-
|Impact 10
|[[File:Inferno wpn impact 10.mp3]]
|}
|}
'''Audio plays if Infernus's bullets whiz by you'''
{| class="wikitable"
{| class="wikitable"
|
|Whiz by 01
|
|[[File:Inferno weapon flyby 01.mp3]]
|-
|Whiz by 02
|[[File:Inferno weapon flyby 02.mp3]]
|-
|Whiz by 03
|[[File:Inferno weapon flyby 03.mp3]]
|-
|Whiz by 04
|[[File:Inferno weapon flyby 04.mp3]]
|-
|Whiz by 05
|[[File:Inferno weapon flyby 05.mp3]]
|-
|Whiz by 06
|[[File:Inferno weapon flyby 06.mp3]]
|-
|Whiz by 07
|[[File:Inferno weapon flyby 07.mp3]]
|-
|Whiz by 08
|[[File:Inferno weapon flyby 08.mp3]]
|-
|Whiz by 09
|[[File:Inferno weapon flyby 10.mp3]]
|-
|Whiz by 10
|[[File:Inferno weapon flyby 11.mp3]]
|-
|Whiz by 11
|[[File:Inferno weapon flyby 12.mp3]]
|-
|Whiz by 12
|[[File:Inferno weapon flyby 13.mp3]]
|-
|Whiz by 13
|[[File:Inferno weapon flyby 14.mp3]]
|}
|}


== Movement ==
== Movement ==
'''Infernus's movement consists of 2 audios that play simultaneously, a footstep and foley sound'''
'''Infernus's movement consists of 2 audios that play simultaneously, a footstep and a foley sound'''
{| class="wikitable"
{| class="wikitable"
|Footstep 01
|Footstep 01

Revision as of 22:04, 7 August 2025

List of sound effects for Infernus.

Weapon

Audio plays when Infernus shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09

Audio plays on the bullet impact

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05
Impact 06
Impact 07
Impact 08
Impact 09
Impact 10

Audio plays if Infernus's bullets whiz by you

Whiz by 01
Whiz by 02
Whiz by 03
Whiz by 04
Whiz by 05
Whiz by 06
Whiz by 07
Whiz by 08
Whiz by 09
Whiz by 10
Whiz by 11
Whiz by 12
Whiz by 13

Movement

Infernus's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

Audio plays when casting the spell

Cast

Audio loops on the projectile

Loop

If an enemy is hit, a modifier is applied to them, audio plays throughout the duration

Mod Loop

Audio plays when casting the spell

Cast

Audio loops on Infernus throughout the duration of the spell

Loop

Audio plays on the trail of scorched ground you leave behind

Mod Loop

Audio plays when the spell ends

Stop

Audio plays when afterburn activates

Proc 01
Proc 02
Proc 03
Proc 04
Proc 05

Audio loops on the enemy unit throughout the duration of afterburn

Loop

Audio plays when casting the spell

Cast

Audio plays when Infernus explodes

Explosion