Infernus/Sounds

Revision as of 16:11, 4 January 2026 by Mr. Mindish (talk | contribs) (Added emotes)

List of sound effects for Infernus.

Weapon

Audio plays when Infernus shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09

Audio plays on the bullet impact

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05
Impact 06
Impact 07
Impact 08
Impact 09
Impact 10

Audio plays if Infernus's bullets whiz by you

Whiz by 01
Whiz by 02
Whiz by 03
Whiz by 04
Whiz by 05
Whiz by 06
Whiz by 07
Whiz by 08
Whiz by 09
Whiz by 10
Whiz by 11
Whiz by 12
Whiz by 13

Movement

Infernus's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

Audio plays when casting the spell

Cast

Audio loops on the projectile

Loop

If an enemy is hit, a modifier is applied to them, audio plays throughout the duration

Mod Loop

Audio plays when casting the spell

Cast

Audio loops on Infernus throughout the duration of the spell

Loop

Audio plays on the trail of scorched ground you leave behind

Mod Loop

Audio plays when the spell ends

Stop

Audio plays when afterburn activates

Proc 01
Proc 02
Proc 03
Proc 04
Proc 05

Audio loops on the enemy unit throughout the duration of afterburn

Loop

Audio plays when casting the spell

Cast

Audio plays when Infernus explodes

Explosion

Emotes

Infernus' voice lines that play in specific situations.

Efforts

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09
Effort 10
Effort 11
Effort 12
Effort 13
Effort 14
Effort 15

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06

Pain

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10

Audio plays when Infernus is killed.

Death 01
Death 02
Death 03
Death 04

Audio plays when Infernus takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03
Scream 04