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== Abilities == {{AbilitySection | hero_name = Infernus | ability_num = 1 }} {{AbilitySection | hero_name = Infernus | ability_num = 2 |notes= * Does 50% damage to objectives. * Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic. ** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc). ** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}. * The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast. * The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash. ** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash. }} {{AbilitySection | hero_name = Infernus | ability_num = 3 | notes = * Duration is refreshed by 0.5s for body shots and 1s for headshots. * Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff. * A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up. * Afterburn ticks every half-second, for half its DPS each tick. * [[Debuff Resist]] interactions: ** Does not affect the build-up in any way. ** Does reduce the initial base duration and the maximum duration. | interactions = {{AbilityInteraction | interaction = unstoppable | text = Unstoppable suppresses and protects against the T2 [[Damage Reduction|Spirit Damage reduction]]. }} }} {{AbilitySection | hero_name = Infernus | ability_num = 4 | notes = * A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies. ** It does not require line of sight on Infernus to be seen. ** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too. }}
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