Infernus: Difference between revisions

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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name            = Infernus
| key = hero_inferno
| art            = Infernus full.png
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| card            = Infernus card.png
| release_date = April 24, 2024
| summary        = Lights up enemies and watches them burn
| codenames = Inferno
| description    = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
| pronouns = He/Him
| dps            = 66
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| bullet_damage  = 6.6
| ammo            = 27
| bullets_per_sec = 10
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 600
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.36
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 33
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Incendiary Remarks
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.


'''Infernus''' is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.  
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
 
== Weapon ==
 
{{WeaponCard|key=hero_inferno}}


As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Abilities ==
== Abilities ==
<tabber>
 
|-|(1) Catalyst=
{{AbilitySection
{{Ability card
| hero_name  = Infernus
| name            = Catalyst
| ability_num = 1
| range          = 20m
| cooldown        = 25s
| description    = Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them
| effect1        = '''Damage Amplification:''' 30%
| effect2        = '''Damage:''' 50 {{ss|0.3}}
| effect3        = '''Movement Slow:''' 40%
| effect4        = '''Debuff Duration:''' 8s
| effect5        = '''Slow Duration:''' 4s
| upgrade1        = '''+1''' Charge
| upgrade2        = Infernus gains '''20% Lifesteal''' against victims
| upgrade3        = '''+10%''' Damage Amplification and '''-40%''' Heal/Regen
| duration        = 6s
}}
}}
|-|(2) Flame Dash=
 
{{Ability card
{{AbilitySection
| name            = Flame Dash
| hero_name  = Infernus
| description    = Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. Hold '''[Fire]''' to dash faster.
| ability_num = 2
| cooldown        = 40s
|notes=
| effect1        = '''Max Dash Speed:''' 20m/s
* Does 50% damage to objectives.
| effect2        = '''DPS:''' 40 {{ss|0.7}}
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
| effect3        = '''Dash Time:''' 3s
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
| effect4        = '''Dash Speed:''' 12m/s
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
| effect5        = '''Trail Duration:''' 4s
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
| effect6        = '''Slow resistance:''' 50%
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
| upgrade1        = '''+30%''' Fire Rate Slow for '''7s'''
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
| upgrade2        = '''+45''' DPS
| upgrade3        = '''-19s''' Cooldown
}}
}}
|-|(3) Afterburn=
 
{{Ability card
{{AbilitySection
| name            = Afterburn
| hero_name  = Infernus
| description    = Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration
| ability_num = 3
| effect1        = '''DPS:''' '''15''' {{ss|0.5}}
| notes      =
| effect2        = '''Burn Duration:''' 3s
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
| effect3        = '''Buildup per bullet:''' 10%
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
| effect4        = '''Headshot Buildup:''' 16%
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
| effect5        = '''Buildup Decay Time:''' 15s
* Afterburn ticks every half-second, for half its DPS each tick.
| upgrade1        = Victims deal '''-30%''' Spirit Damage
* [[Debuff Resist]] interactions:
| upgrade2        = '''+1s''' Burn Duration
** Does not affect the build-up in any way.
| upgrade3        = '''+30''' DPS
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
|-|(4) Concussive Combustion=
{{Ability card
| name            = Concussive Combustion
| description    = Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius
| radius          = 12m
| cooldown        = 127s
| effect1        = '''Stun Duration:''' 1.25s
| effect2        = '''DPS:''' 160 {{ss|1}}
| effect3        = '''Explosion Delay:''' 3s
| upgrade1        = '''-38s''' Cooldown
| upgrade2        = '''+0.5s''' Stun Duration and '''+4m''' Radius
| upgrade3        = '''+115 Damage''' and '''100%''' lifesteal from enemy heroes hit
}}
}}
</tabber>


== Weapon ==
{{AbilitySection
{{WeaponCard|Infernus}}
| hero_name  = Infernus
| ability_num = 4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}


== Background ==
== Street Brawl ==
{{Quotation||
=== Ability Changes ===
'''A FATE'S TALE:'''
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:


Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.


== Update history ==
=== Item Draft ===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{HeroStreetBrawlItems|Infernus}}
|-style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Base health Reduced: 625 → <u>600</u>.
- {{AbilityIcon|Flame Dash|Size=20}} Slow resistance Increased: 30% → <u>50%</u>.
|-
|[[09-01-2024 Update|Update: September 01, 2024]]
| - {{AbilityIcon|Flame Dash|Size=20}} Now has <u>30% Slow resistance</u>.
|-
|[[Update: August 29, 2024]]
| - Reduced {{AbilityIcon|Flame Dash|Size=20}} Vertical reach.
- {{AbilityIcon|Flame Dash|Size=20}} Speed is now affected by slows.


- {{AbilityIcon|Flame Dash|Size=20}} Trail width now Increases with ability range.
== Backstory ==


- {{AbilityIcon|Flame Dash|Size=20}} T1 Duration Reduced: 7s → <u>6s</u>.
{{Fates_Tale|inferno}}


- {{AbilityIcon|Catalyst|Size=20}} Damage amp Reduced: 30% → <u>25%</u>.
== Update history ==
{{Update history}}


- {{AbilityIcon|Catalyst|Size=20}} T3 Damage amp Increased: +10% → <u>+15%</u>.
== 3D model ==
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}


- {{AbilityIcon|Catalyst|Size=20}} T2 Lifesteal Reduced: +20% → <u>+15%</u>.
== Gallery ==
|-
<gallery>
|[[Update: August 15, 2024]]
File:Infernus card.png|Infernus portrait
| - Updated Infernus tracer, muzzle, and impact FX revisions for better performance.
File:Infernus Gloat.png|Gloat portrait for Infernus
|-
File:Infernus Critical .png|Critical health portrait for Infernus
|[[Update: August 1, 2024]]
File:Infernus MM.png|Infernus icon
| - Fixed various bugs with Infernus that caused significant lag.
File:Infernus Render.png|Infernus in-game render
- Fixed Infernus being unable to slide out of {{AbilityIcon|Flame Dash|Size=20}}.
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>


- {{AbilityIcon|Afterburn|Size=20}} T1 and T2 Swapped.
=== Typography ===
<gallery>
File:Infernus name.svg|Infernus' name typography
File:Infernus russian.svg|Infernus' Russian typography
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
File:Infernus turkish.svg|Infernus' Turkish typography
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
</gallery>


- {{AbilityIcon|Afterburn|Size=20}} Base DPS Reduced: 18 → <u>15</u>.
=== Visual novel ===
<gallery>
File:Infernus VN.png|Infernus visual novel art
</gallery>


- {{AbilityIcon|Afterburn|Size=20}} T3 DPS Reduced: 33 → <u>30</u>.
=== Removed/Unused content ===
<gallery>
File:Infernus card old.png|Previous Infernus portrait
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus icon old.png|Previous Infernus icon
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus tail.png|Old Infernus model with tail
</gallery>


- {{AbilityIcon|Afterburn|Size=20}} Spirit scaling Increased: {{Ss|0.4}} → <u>{{Ss|0.5}}</u>.
=== Concept art ===
|-
<gallery>
|[[Update: July 18, 2024]]
File:Infernus Concept Art.png|Infernus concept art
| - Fixed a bug where Infernus could get stuck in his {{AbilityIcon|Flame Dash|Size=20}} pose.
File:Infernus concept.png|Infernus concept art
- Fixed a speed exploit with Infernus {{AbilityIcon|Flame Dash|Size=20}}.
</gallery>
|-
|[[Update: July 4, 2024]]
| - Added a sound for when Infernus's {{AbilityIcon|Afterburn|Size=20}} procs.
- {{AbilityIcon|Flame Dash|Size=20}} Linger duration Increased: 0.4s → <u>1s</u>.
|-
|[[Update: June 27, 2024]]
| - {{AbilityIcon|Afterburn|Size=20}} Base DPS Reduced: 20 → <u>18</u>.
- {{AbilityIcon|Afterburn|Size=20}} T3 DPS Reduced: 35 → <u>33</u>.
|-
|[[Update: June 20, 2024]]
| - Fixed {{AbilityIcon|Flame Dash|Size=20}} Duration not being effected by duration extender.
|-
|[[Update: June 6, 2024]]
| - {{AbilityIcon|Afterburn|Size=20}} Now shows portraits of enemies that are burning for the full duration.


- {{AbilityIcon|Flame Dash|Size=20}} Cooldown Increased: 30s → <u>38s</u>.
=== [[Neon Prime]] ===
|-
<gallery>
|[[Update: May 30, 2024]]
File:Inferno Neon Prime.jpg|Inferno model
| - {{AbilityIcon|Afterburn|Size=20}} T3 Reduced: 40 → <u>35</u>.
File:Inferno Neon Prime gameplay.jpg|Inferno model
- {{AbilityIcon|Flame Dash|Size=20}} T1 Duration Reduced: 8s → <u>7s</u>.
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
</gallery>


- {{AbilityIcon|Flame Dash|Size=20}} T1 Fire rate slow Increased: 30% → <u>35%</u>.
== Trivia ==
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].


- {{AbilityIcon|Flame Dash|Size=20}} T2 DPS Increased: 40 → <u>45</u>.
== References ==
 
<references />
- {{AbilityIcon|Flame Dash|Size=20}} T3 Cooldown reduction Increased: -15s → <u>-20s</u>.
|-
|[[Update: May 16, 2024]]
| - {{AbilityIcon|Afterburn|Size=20}} T2 Now reduces enemy spirit damage by <u>30%</u>.
|-
|[[Update: May 10, 2024]]
| - Fixed {{AbilityIcon|Afterburn|Size=20}} Refreshing from item damage.
|-
|[[Update: May 3, 2024]]
| - {{AbilityIcon|Catalyst|Size=20}} No longer self slows while casting.
- {{AbilityIcon|Concussive Combustion|Size=20}} Damage Increased: 130 → <u>160</u>.
|}
 
== Trivia ==
* During Deadlock's Pre-Alpha (Neon Prime), Infernus was named ''Inferno''.
[[File:Screenshot 2024-08-26 145125.png|none|thumb|Infernus's appearance in the "Lady Geist" Novel. Working as a bartender under his co-worker/boss Hank.]]


{{Heroes}}
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{{Hero Navbox}}