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{{Infobox hero | {{Infobox hero | ||
| key = hero_inferno | | key = hero_inferno | ||
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"'' | | voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref> | ||
| release_date = April 24, 2024 | | release_date = April 24, 2024 | ||
| codenames = Inferno | | codenames = Inferno | ||
| pronouns = He/Him | |||
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3 | |||
}} | }} | ||
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation. | '''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation. | ||
As a | As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities. | ||
== Weapon == | == Weapon == | ||
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|notes= | |notes= | ||
* Does 50% damage to objectives. | * Does 50% damage to objectives. | ||
* Enemies who step off the trail will continue to receive damage for '''{{ | * Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic. | ||
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc). | ** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc). | ||
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}. | ** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}. | ||
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast. | |||
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash. | |||
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash. | |||
}} | }} | ||
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| notes = | | notes = | ||
* Duration is refreshed by 0.5s for body shots and 1s for headshots. | * Duration is refreshed by 0.5s for body shots and 1s for headshots. | ||
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. | * Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff. | ||
* A light [[melee]] has | * A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up. | ||
* Afterburn ticks every half-second, for half its DPS each tick. | * Afterburn ticks every half-second, for half its DPS each tick. | ||
* [[Debuff Resist]] interactions: | * [[Debuff Resist]] interactions: | ||
** Does not affect the build-up in any way. | ** Does not affect the build-up in any way. | ||
** Does reduce the duration | ** Does reduce the initial base duration and the maximum duration. | ||
| interactions = | |||
{{AbilityInteraction | interaction = unstoppable | text = | |||
Unstoppable suppresses and protects against T2 Spirit Damage reduction. | |||
}} | |||
}} | }} | ||
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| hero_name = Infernus | | hero_name = Infernus | ||
| ability_num = 4 | | ability_num = 4 | ||
| notes = | |||
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies. | |||
** It does not require line of sight on Infernus to be seen. | |||
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too. | |||
}} | }} | ||
== Street Brawl == | |||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities: | |||
==== {{AbilityIcon|Flame Dash|no-link=true}} ==== | |||
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|Infernus}} | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|Infernus}} | |||
===Weapon=== | |||
{{3D Model|Infernus Weapon|size=240px}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Infernus card.png|Infernus portrait | File:Infernus card.png|Infernus portrait | ||
File:Infernus Gloat.png|Gloat portrait for Infernus | |||
File:Infernus Critical .png|Critical health portrait for Infernus | |||
File:Infernus MM.png|Infernus icon | File:Infernus MM.png|Infernus icon | ||
File:Infernus Render.png|Infernus in-game render | File:Infernus Render.png|Infernus in-game render | ||
File:Infernus select background.png|Infernus select background | File:Infernus select background.png|Infernus select background | ||
File:Infernus Reference Sheet.png|Infernus reference sheet | File:Infernus Reference Sheet.png|Infernus reference sheet | ||
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks'' | File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks'' | ||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Infernus name.svg|Infernus' name typography | |||
File:Infernus russian.svg|Infernus' Russian typography | |||
File:Infernus schinese.svg|Infernus' Simplified Chinese typography | |||
File:Infernus turkish.svg|Infernus' Turkish typography | |||
File:Infernus ukrainian.svg|Infernus' Ukrainian typography | |||
</gallery> | |||
=== Visual novel === | |||
<gallery> | |||
File:Infernus VN.png|Infernus visual novel art | |||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Infernus card old.png|Previous Infernus portrait | File:Infernus card old.png|Previous Infernus portrait | ||
File:Infernus leak.png|Leaked unfinished Infernus portrait | File:Infernus leak.png|Leaked unfinished Infernus portrait | ||
File:Infernus icon old.png|Previous Infernus icon | File:Infernus icon old.png|Previous Infernus icon | ||
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]] | File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]] | ||
File:Infernus tail.png|Old Infernus model with tail | File:Infernus tail.png|Old Infernus model with tail | ||
</gallery> | |||
=== Concept art === | |||
<gallery> | |||
File:Infernus Concept Art.png|Infernus concept art | |||
File:Infernus concept.png|Infernus concept art | File:Infernus concept.png|Infernus concept art | ||
File:Inferno Neon Prime.jpg|Inferno | </gallery> | ||
File:Inferno Neon Prime gameplay.jpg|Inferno | |||
=== [[Neon Prime]] === | |||
<gallery> | |||
File:Inferno Neon Prime.jpg|Inferno model | |||
File:Inferno Neon Prime gameplay.jpg|Inferno model | |||
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art | File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art | ||
</gallery> | </gallery> | ||
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== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||