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{{HeroTabs}} | |||
{{Infobox hero | {{Infobox hero | ||
| key = hero_inferno | | key = hero_inferno | ||
| | | voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref> | ||
| | | release_date = April 24, 2024 | ||
| release_date = April | |||
| codenames = Inferno | | codenames = Inferno | ||
| | | pronouns = He/Him | ||
| | }}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3 | ||
}} | }} | ||
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation. | |||
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities. | |||
== Weapon == | |||
{{WeaponCard|key=hero_inferno}} | |||
== Abilities == | == Abilities == | ||
{{AbilitySection | |||
{{ | | hero_name = Infernus | ||
| hero_name=Infernus | | ability_num = 1 | ||
| ability_num=1 | |||
}} | }} | ||
| | {{AbilitySection | ||
{{ | | hero_name = Infernus | ||
| | | ability_num = 2 | ||
| | |notes= | ||
* Does 50% damage to objectives. | |||
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic. | |||
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc). | |||
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}. | |||
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast. | |||
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash. | |||
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash. | |||
}} | }} | ||
{{AbilitySection | |||
{{ | | hero_name = Infernus | ||
| hero_name=Infernus | | ability_num = 3 | ||
| ability_num=3 | | notes = | ||
| notes= Afterburn's | * Duration is refreshed by 0.5s for body shots and 1s for headshots. | ||
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff. | |||
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up. | |||
* Afterburn ticks every half-second, for half its DPS each tick. | |||
* [[Debuff Resist]] interactions: | |||
** Does not affect the build-up in any way. | |||
** Does reduce the initial base duration and the maximum duration. | |||
| interactions = | |||
{{AbilityInteraction | interaction = unstoppable | text = | |||
Unstoppable suppresses and protects against T2 Spirit Damage reduction. | |||
}} | |||
}} | |||
{{AbilitySection | |||
| hero_name = Infernus | |||
| ability_num = 4 | |||
| notes = | |||
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies. | |||
** It does not require line of sight on Infernus to be seen. | |||
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too. | |||
}} | }} | ||
== Street Brawl == | |||
{{ | === Ability Changes === | ||
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | ||
| | In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities: | ||
}} | |||
==== {{AbilityIcon|Flame Dash|no-link=true}} ==== | |||
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|Infernus}} | |||
== Backstory == | |||
{{Fates_Tale|inferno}} | |||
{{ | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== | == 3D model == | ||
{{ | {{3D_Model|Infernus}} | ||
=== | ===Weapon=== | ||
{{3D Model|Infernus Weapon|size=240px}} | |||
== Gallery == | |||
<gallery> | |||
File:Infernus card.png|Infernus portrait | |||
File:Infernus Gloat.png|Gloat portrait for Infernus | |||
File:Infernus Critical .png|Critical health portrait for Infernus | |||
File:Infernus MM.png|Infernus icon | |||
File:Infernus Render.png|Infernus in-game render | |||
File:Infernus select background.png|Infernus select background | |||
File:Infernus Reference Sheet.png|Infernus reference sheet | |||
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks'' | |||
</gallery> | |||
== | === Typography === | ||
<gallery> | |||
File:Infernus name.svg|Infernus' name typography | |||
File:Infernus russian.svg|Infernus' Russian typography | |||
File:Infernus schinese.svg|Infernus' Simplified Chinese typography | |||
File:Infernus turkish.svg|Infernus' Turkish typography | |||
File:Infernus ukrainian.svg|Infernus' Ukrainian typography | |||
</gallery> | |||
=== Visual novel === | |||
<gallery> | |||
File:Infernus VN.png|Infernus visual novel art | |||
</gallery> | |||
== | === Removed/Unused content === | ||
<gallery> | <gallery> | ||
File:Infernus card.png| | File:Infernus card old.png|Previous Infernus portrait | ||
File:Infernus | File:Infernus leak.png|Leaked unfinished Infernus portrait | ||
File:Infernus | File:Infernus icon old.png|Previous Infernus icon | ||
File:Infernus winter.png|[[Seasonal events#Winter|Winter skin]] | File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]] | ||
File:Infernus tail.png|Old Infernus model with tail | File:Infernus tail.png|Old Infernus model with tail | ||
File:Infernus | </gallery> | ||
File: | |||
File:Inferno Neon Prime | === Concept art === | ||
<gallery> | |||
File:Infernus Concept Art.png|Infernus concept art | |||
File:Infernus concept.png|Infernus concept art | |||
</gallery> | |||
=== [[Neon Prime]] === | |||
<gallery> | |||
File:Inferno Neon Prime.jpg|Inferno model | |||
File:Inferno Neon Prime gameplay.jpg|Inferno model | |||
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art | File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art | ||
</gallery> | </gallery> | ||
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* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps. | * Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps. | ||
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models. | * Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models. | ||
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]]. | |||
* [[ | |||
== References == | == References == | ||
<references /> | <references /> | ||
== Navigation == | |||
{{Hero Navbox}} | {{Hero Navbox}} | ||