Infernus: Difference between revisions

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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name            = Infernus
| key = hero_inferno
| art            = Infernus full.png
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| card            = Infernus card.png
| release_date = April 24, 2024
| summary        = Lights up enemies and watches them burn
| codenames = Inferno
| description    = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
| pronouns = He/Him
| dps            = 66
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| bullet_damage  = 6.6
| ammo            = 27
| bullets_per_sec = 10
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 625
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.36
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 33
| increase3_stat  = Base Health
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.


'''Infernus''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
 
== Weapon ==
 
{{WeaponCard|key=hero_inferno}}


== Abilities ==
== Abilities ==
<tabber>
|-|(1) Catalyst=
{{Ability card|ability_name=Catalyst|name=Catalyst|description=Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them|range=20m|cooldown=24s|effect1='''Damage Amplification:''' '''30'''%|effect2='''Damage:''' '''50''' {{ss|0.3}}|effect3='''Movement Slow:''' '''40'''%|effect4='''Debuff Duration:''' '''8'''s|effect5='''Slow Duration:''' '''4'''s|upgrade1='''+1''' Charge|upgrade2=Infernus gains '''20% Lifesteal''' against victims|upgrade3='''+10'''% Damage Amplification and '''-40'''% Heal/Regen|duration=6s}}
|-|(2) Flame Dash=
{{Ability card|ability_name=Flame Dash|name=Flame Dash|description=Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''.
Hold '''[Fire]''' to dash faster.|cooldown=38s|effect1='''Max Dash Speed:''' '''20'''m/s|effect2='''DPS:''' '''40''' {{ss|0.7}}|effect3='''Dash Time:''' '''3'''s|effect4='''Dash Speed:''' '''12'''m/s|effect5='''Trail Duration:''' '''4'''s|upgrade1='''+30% Fire Rate Slow''' for 7s|upgrade2='''+45''' DPS|upgrade3='''-20s''' Cooldown}}
|-|(3) Afterburn=
{{Ability card|ability_name=Afterburn|name=Afterburn|description=Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration|effect1='''DPS:''' '''15''' {{ss|0.5}}|effect2='''Burn Duration:''' '''3'''s|effect3='''Buildup per bullet:''' '''10'''%|effect4='''Headshot Buildup:''' '''16'''%|effect5='''Buildup Decay Time:''' '''15'''s|upgrade1=Victims deal '''-30'''% Spirit Damage|upgrade2='''+1s''' Burn Duration|upgrade3='''+30''' DPS}}
|-|(4) Concussive Combustion=
{{Ability card|ability_name=Concussive Combustion|name=Concussive Combustion|description=Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius|radius=12m|cooldown=120s|effect1='''Stun Duration:''' '''1.25'''s|effect2='''DPS:''' '''160''' {{ss|1}}|effect3='''Explosion Delay:''' '''3'''s|upgrade1='''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius|upgrade3='''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''}}
</tabber>


== Background ==
{{AbilitySection
{{Quotation||
| hero_name  = Infernus
'''A FATE'S TALE:'''
| ability_num = 1
}}


Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}
{{AbilitySection
| hero_name  = Infernus
| ability_num = 2
|notes=
* Does 50% damage to objectives.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
}}


== Update history ==
{{AbilitySection
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
| hero_name  = Infernus
|-style="text-align: center; background-color:#f0dbbb;"
| ability_num = 3
|<b>Patch</b>
| notes      =
|<b>Changes</b>
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
|-
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
|[[Update:09-01-2024 Update|Update 09-01-2024]]
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash now has <u>30% Slow Resistance</u>.
* Afterburn ticks every half-second, for half its DPS each tick.
|-
* [[Debuff Resist]] interactions:
|[[Update:08-29-2024 Update|Update 08-29-2024]]
** Does not affect the build-up in any way.
| - {{AbilityIcon|Ability=Catalyst|Size=20}} Catalyst Damage Amp reduced: 30% → <u>25%</u>.
** Does reduce the initial base duration and the maximum duration.
- {{AbilityIcon|Ability=Catalyst|Size=20}} Catalyst T2 Lifesteal reduced: +20% → <u>+15%</u>.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
 
{{AbilitySection
| hero_name  = Infernus
| ability_num = 4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
 
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
 
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
 
=== Item Draft ===
{{HeroStreetBrawlItems|Infernus}}


- {{AbilityIcon|Ability=Catalyst|Size=20}} Catalyst T3 Damage Amp increased: +10% → +15%.
== Backstory ==


- {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash T1 Duration Reduced: 7s → <u>6s</u>.
{{Fates_Tale|inferno}}


- {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash Speed is now affected by slows.
== Update history ==
{{Update history}}


- {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash Trail Width now increases with Ability Range.
== 3D model ==
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}


- Reduced {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash vertical reach
== Gallery ==
|-
<gallery>
|Update 08-01-2024
File:Infernus card.png|Infernus portrait
| - Fixed Infernus being unable to slide out of {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash.
File:Infernus Gloat.png|Gloat portrait for Infernus
- {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn T1 and T2 Swapped.
File:Infernus Critical .png|Critical health portrait for Infernus
File:Infernus MM.png|Infernus icon
File:Infernus Render.png|Infernus in-game render
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>


- {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn Base DPS reduced: 18 → <u>15</u>.
=== Typography ===
<gallery>
File:Infernus name.svg|Infernus' name typography
File:Infernus russian.svg|Infernus' Russian typography
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
File:Infernus turkish.svg|Infernus' Turkish typography
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
</gallery>


- {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn T3 DPS reduced: 33 → <u>30</u>.
=== Visual novel ===
<gallery>
File:Infernus VN.png|Infernus visual novel art
</gallery>


- {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn Spirit Scaling increased: {{Ss|0.4}} → {{Ss|0.5}}.
=== Removed/Unused content ===
|-
<gallery>
|Update 07-04-2024
File:Infernus card old.png|Previous Infernus portrait
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash Linger Duration increased: 0.4s → <u>1s</u>.
File:Infernus leak.png|Leaked unfinished Infernus portrait
|-
File:Infernus icon old.png|Previous Infernus icon
|Update 06-27-2024
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
| - {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn Base DPS reduced: 20 → <u>18</u>.
File:Infernus tail.png|Old Infernus model with tail
- {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn T3 DPS reduced: 35 → <u>33</u>.
</gallery>
|-
|Update 06-20-2024
| - Fixed {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash Duration not being effected by duration extender.
|-
|Update 06-06-2024
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash Cooldown increased: 30s → <u>38s</u>.
|-
|Update 05-30-2024
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash T1 Duration Reduced: 8s → <u>7s</u>.
- {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash T1 Fire Rate Slow increased: 30% → <u>35%</u>.


- {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash T2 DPS increased: 40 → <u>45</u>.
=== Concept art ===
<gallery>
File:Infernus Concept Art.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
</gallery>


- {{AbilityIcon|Ability=Flame Dash|Size=20}} Flame Dash T3 Cooldown Reduction increased: -15s → <u>-20s</u>.
=== [[Neon Prime]] ===
|-
<gallery>
|Update 05-15-2024
File:Inferno Neon Prime.jpg|Inferno model
| - {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn T2 now reduces enemy Spirit Damage by <u>30%</u>.
File:Inferno Neon Prime gameplay.jpg|Inferno model
|-
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
|Update 05-10-2024
</gallery>
| - Fixed {{AbilityIcon|Ability=Afterburn|Size=20}} Afterburn refreshing from item damage.
|-
|Update 05-03-2024
| - {{AbilityIcon|Ability=Catalyst|Size=20}} Catalyst no longer self slows while casting.
- {{AbilityIcon|Ability=Concussive Combustion|Size=20}} Concussive Combustion Damage increased: 130 → <u>160</u>.
|}


== Trivia ==
== Trivia ==
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].


* During Deadlock's Pre-Alpha (Neon Prime), Infernus was named ''Inferno''.
== References ==
<references />


[[File:Screenshot 2024-08-26 145125.png|none|thumb|Infernus's appearance in the "Lady Geist" Novel. Working as a bartender under his co-worker/boss Hank.]]
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