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m BOT EDIT |
ability notes use dataprop instead of hardcoded values (it's vergir) |
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|notes= | |notes= | ||
* Does 50% damage to objectives. | * Does 50% damage to objectives. | ||
* Enemies who step off the trail will continue to receive damage for '''{{ | * Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic. | ||
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc). | ** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc). | ||
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}. | ** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}. | ||
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* Duration is refreshed by 0.5s for body shots and 1s for headshots. | * Duration is refreshed by 0.5s for body shots and 1s for headshots. | ||
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. | * Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. | ||
* A light [[melee]] has | * A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up. | ||
* Afterburn ticks every half-second, for half its DPS each tick. | * Afterburn ticks every half-second, for half its DPS each tick. | ||
* [[Debuff Resist]] interactions: | * [[Debuff Resist]] interactions: | ||