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Mr. Mindish (talk | contribs) added Quote |
Fixed wrong afterburn melee buildup note Tags: Visual edit Mobile edit Mobile web edit |
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* Duration is refreshed by 0.5s for body shots and 1s for headshots. | * Duration is refreshed by 0.5s for body shots and 1s for headshots. | ||
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. | * Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. | ||
* A light [[melee]] has | * A light [[melee]] has 20% Afterburn [[Build-Up]]. A heavy [[melee]] has 35% [[Build-Up]]. | ||
* Afterburn ticks every half-second, for half its DPS each tick. | * Afterburn ticks every half-second, for half its DPS each tick. | ||
* [[Debuff Resist]] interactions: | * [[Debuff Resist]] interactions: | ||