Infernus: Difference between revisions

Mr. Mindish (talk | contribs)
added Quote
Gath (talk | contribs)
Fixed wrong afterburn melee buildup note
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* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* A light [[melee]] has the same build-up as a body shot, and a heavy melee the same as a headshot.
* A light [[melee]] has 20% Afterburn [[Build-Up]]. A heavy [[melee]] has 35% [[Build-Up]].
* Afterburn ticks every half-second, for half its DPS each tick.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
* [[Debuff Resist]] interactions: