Infernus: Difference between revisions

Kai-bot (talk | contribs)
m BOT EDIT
ability notes use dataprop instead of hardcoded values (it's vergir)
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|notes=
|notes=
* Does 50% damage to objectives.
* Does 50% damage to objectives.
* Enemies who step off the trail will continue to receive damage for '''{{#invoke:Abilities|get_ability_prop|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
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* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* A light [[melee]] has 20% Afterburn [[Build-Up]]. A heavy [[melee]] has 35% [[Build-Up]].
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
* [[Debuff Resist]] interactions: