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| '''Items''' are in-game equipment that provide [[heroes]] with bonus attributes and special abilities. All items can be purchased from several shops on the game map. Lower tier items can be combined into higher tier items. Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives. Items sold back to the shop are sold at half price. | | {{Quotation|[[The Archmother]]'s herald|Only you know what will aid you the most. |
| {{Infobox ShopItems|weapon items=true|vitality items=true|spirit items=true}} | | }} |
| | |
| | '''Items''' are in-game equipment that provide [[Heroes]] with bonus stats and special abilities. |
| | [[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]] |
| | |
| | == Overview == |
| | There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[The Cursed Apple|map]], as well as '''{{Items count|Street Brawl}}''' additional "Legendary" items available only in [[Street Brawl]]. Items in Street Brawl also have a chance to be "Enhanced," increasing their power (Enhanced stats can be found in each item's page). |
| | |
| | Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s. |
| | |
| | Items are split into four tiers based on their price; all items within a tier have the same price. Some Tier 2+ items have a "component item" from a previous tier, and the component item will be consumed ("upgraded") to provide a discount to the new purchased item equal to the component's cost. |
| | |
| | Example: {{ItemIcon|Extra Spirit}} is a Tier 1 item (Cost: {{Souls|800}}) that is a component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}. |
| | |
| | Purchased items can be sold back to the shop, refunding half of their cost. Items can be refunded for their full value if the item is sold before leaving the Curiosity Shop area (highlighted as a yellow rectangle on the ground). |
| | |
| | == List of Items == |
| | {{Item Navbox}} |
| | |
| | === Internal names === |
| | Internal item names can be used to equip items by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename). |
| | |
| | (Internal item names can be found in each item's page). |
| | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" |
| | ! List of items by internal name |
| | |- |
| | | |
| | {{#invoke:Item Navbox|generate_full_navbox_codenames}} |
| | |} |
| | |
| | == Item Types == |
| | There are three types of items: |
| | |
| | * '''[[File:Weapon Icon.png|25px|link=]] Weapon''': Improves base weapons, damage, and bullet on-hit effects. |
| | * '''[[File:Vitality Icon.png|25px|link=]] Vitality''': Improves survivability, defense, and movement. |
| | * '''[[File:Spirit icon.png|25px|link=]] Spirit''': Improves abilities and spirit power. |
| | |
| | === Investment bonuses === |
| | Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br>Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 Weapon item such as {{ItemIcon|Stalker}} ({{Souls|1,600}}) increases the total soul investment of Weapon items to {{Souls|2,400}}, granting an additional +3%, accumulating to a total of +15% weapon damage. The investment is lost if the item is sold. |
| | |
| | At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''. |
| | |
| | {{#invoke:ItemInvestmentTable|write_table}} |
|
| |
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| == Active Items == | | == Active Items == |
| Active Items upon being purchased can be bound to four individual keys for activation. | | '''Active items''' provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, no more than four active items can be owned at a time. |
| {| class="wikitable sortable" style="width: 100%;"
| | |
| |+Active Items
| | The assigned slot for an active item can be changed by holding "Tab" or "Alt" and then clicking and dragging the item between slots. |
| ! colspan="2" |Name
| | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" |
| !Type
| | ! List of Active Items |
| !Cost
| |
| !Active
| |
| !Cooldown
| |
| |-
| |
| ! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]]
| |
| ![[Fleetfoot]]
| |
| |Weapons
| |
| |1,250
| |
| !Gain bonus Movement Speed and Ammo.
| |
| |22s
| |
| |-
| |
| ! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]]
| |
| ![[Alchemical Fire]]
| |
| |Weapons
| |
| |3,000
| |
| !Throw a flash that explodes on contact, creating an area that does increasing
| |
| spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
| |
| '''Deals 40% less DPS vs non-heroes.'''
| |
| |28s
| |
| |-
| |
| ! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]]
| |
| ![[Heroic Aura]]
| |
| |Weapons
| |
| |3,000
| |
| !Provides bonus Movement Speed and Fire Rate to you and nearby allies.
| |
| |30s | |
| |-
| |
| ! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]]
| |
| ![[Warp Stone]]
| |
| |Weapons
| |
| |3,000
| |
| !Teleport straight ahead, gaining Bullet Resist.
| |
| |15s
| |
| |-
| |
| ! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]]
| |
| ![[Silencer]] | |
| |Weapons
| |
| |6,300
| |
| !For the next 4s, all your bullets immediately apply Silence.
| |
| Silence prevents targets from using abilities.
| |
| |34s
| |
| |- | | |- |
| ! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]]
| | | |
| ![[Vampiric Burst]]
| | {{#invoke:ItemData/nav|generate_active_items_table}} |
| |Weapons
| |
| |6,300
| |
| !Grants Lifesteal, Fire Rate, and Ammo.
| |
| This added Ammo is not limited by your max magazine size.
| |
| |35s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]]
| |
| ![[Healing Rite]]
| |
| |Vitality
| |
| |500
| |
| !Grant Regen and Sprint Speed to the target.
| |
| Gets dispelled if you take damage from enemy players or objectives.
| |
| Can be self-cast.
| |
| |65s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]]
| |
| ![[Divine Barrier]]
| |
| |Vitality
| |
| |1,250
| |
| !Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.
| |
| Can be self-cast.
| |
| |28s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]]
| |
| ![[Health Nova]]
| |
| |Vitality
| |
| |1,250
| |
| !Heal yourself and nearby allies.
| |
| Heals an additional 20% per ally.
| |
| |60s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]]
| |
| ![[Restorative Locket]]
| |
| |Vitality
| |
| |1,250
| |
| !'''Consume all stacks to heal target ally.'''
| |
| '''If used at the max stacks it replenishes a stamina point on the target.'''
| |
| '''Can be self-cast.'''
| |
| |28s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]]
| |
| ![[Return Fire]]
| |
| |Vitality
| |
| |1,250
| |
| !Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
| |
| |24s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]]
| |
| ![[Debuff Remover]]
| |
| |Vitality
| |
| |3,000
| |
| !Purge all negative effects currently applied to you.
| |
| If any effects were removed, gain a movement speed bonus.
| |
| Cannot be used while stunned or slept.
| |
| |45s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]]
| |
| ![[Majestic Leap]]
| |
| |Vitality
| |
| |3,000
| |
| !Launch yourself high into the air.
| |
| While in the air, you can use the active again to drop down faster.
| |
| Cannot be used for 5s if attacked by enemy Hero.
| |
| |26s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]]
| |
| ![[Metal Skin]]
| |
| |Vitality
| |
| |3,000
| |
| !Become immune to bullets and melee attacks.
| |
| |25s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]]
| |
| ![[Rescue Beam]]
| |
| |Vitality
| |
| |3,000
| |
| !Heals a target allied hero and yourself for a percentage of Max Health.
| |
| Once while healing, you can Pull the target towards you.
| |
| Can be self-cast.
| |
| |25s | |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]]
| |
| ![[Colossus]]
| |
| |Vitality
| |
| |6,300
| |
| !Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 25%.
| |
| |45s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]]
| |
| ![[Phantom Strike]]
| |
| |Vitality
| |
| |6,300
| |
| !Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 150 Spirit Damage.
| |
| |25s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Shadow Weave.png|64x64px]]
| |
| ![[Shadow Weave]]
| |
| |Vitality
| |
| |6,300
| |
| !Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
| |
| |45s
| |
| |-
| |
| ! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]]
| |
| ![[Unstoppable]]
| |
| |Vitality
| |
| |6,300
| |
| !Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
| |
| |65s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]]
| |
| ![[Infuser]]
| |
| |Spirit
| |
| |500
| |
| !Gain [[Spirit Power]] and [[Spirit Lifesteal]].
| |
| |35s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]]
| |
| ![[Cold Front]]
| |
| |Spirit
| |
| |1,250
| |
| !Release an expanding ice blast that deals [[Spirit Damage]] and Slows targets it hits.
| |
| |32s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]]
| |
| ![[Decay]]
| |
| |Spirit
| |
| |1,250
| |
| !Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
| |
| |30s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]]
| |
| ![[Slowing Hex]]
| |
| |Spirit
| |
| |1,250
| |
| !Deals [[Spirit Damage]] and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
| |
| |27s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]]
| |
| ![[Withering Whip]]
| |
| |Spirit
| |
| |1,250
| |
| !Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.
| |
| |40s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]]
| |
| ![[Ethereal Shift]]
| |
| |Spirit
| |
| |3,000
| |
| !You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
| |
| Afterwards you instantly reload and gain bonus Spirit Power.
| |
| |30s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]]
| |
| ![[Knockdown]]
| |
| |Spirit
| |
| |3,000
| |
| !Target is knocked down and Stunned after a 3s delay, interrupting and temporarily preventing them from taking any action.
| |
| |45s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]]
| |
| ![[Silence Glyph]]
| |
| |Spirit
| |
| |3,000
| |
| !Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
| |
| |30s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]]
| |
| ![[Curse]]
| |
| |Spirit
| |
| |6,300
| |
| !Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage.
| |
| |50s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]]
| |
| ![[Echo Shard]]
| |
| |Spirit
| |
| |6,300
| |
| !Reset the cooldown of your most recently used non-ultimate ability.
| |
| |20s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]]
| |
| ![[Magic Carpet]]
| |
| |Spirit
| |
| |6,300
| |
| !Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.
| |
| Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.
| |
| |40s
| |
| |-
| |
| ! style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]]
| |
| ![[Refresher]]
| |
| |Spirit
| |
| |6,300
| |
| !Reset the cooldown of all your abilities and restore all your charges.
| |
| |200s | |
| |} | | |} |
| | |
| | == Cosmetic Items == |
| | '''Cosmetic items''' are a unique type of active item that are only available during [[Seasonal events]] and specific periods. These items are globally unlocked, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key). |
| | |
| | These items may be used outside their events by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games. |
| | * {{ItemIcon|Snowball}} ''(cosmetic_item_snowball)'' |
| | * Hero Vote Posters ''(cosmetic_item_voting_poster)'' |
| | |
| | == Unreleased items == |
| | This is a list of unreleased items found in the game files. They are not obtainable through normal play. |
| | |
| | These items may be tested by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename). |
| | |
| | {{Unreleased or Cut Items}} |
| | |
| | === Removed items === |
| | This is a list of items that were once available and since have been removed from the game. |
| | |
| | * {{ItemIcon|Ammo Scavenger}} |
| | * {{ItemIcon|Bullet Armor}} |
| | * {{ItemIcon|Enduring Spirit}} |
| | * {{ItemIcon|Soul Rebirth}} |
| | * {{ItemIcon|Spirit Armor}} |
| | |
| | == Gallery == |
| | <gallery> |
| | File:Weapon shop.png|Weapon shop as of 2025-05-08 |
| | File:Vitality shop.png|Vitality shop as of 2025-05-08 |
| | File:Spirit shop.png|Spirit shop as of 2025-05-08 |
| | File:Weapon shop leak.png|Leaked pre-release Weapon shop |
| | File:Vitality shop leak.png|Leaked pre-release Vitality shop |
| | File:Spirit shop leak.png|Leaked pre-release Spirit shop |
| | File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]] |
| | File:Vitality Shop UI.png|Old Vitality shop |
| | File:Neon Prime Mods.jpg|[[Neon Prime]] shop |
| | </gallery> |
| | |
| | == Trivia == |
| | * Some Heroes refer to the Items as '''Relics'''.<ref name="relics"> |
| | * {{VoiceLineCite|name=Ivy|file=Tengu t1 shop reminder 03.mp3|transcription=Might be time to pick up a relic.}} |
| | * {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}} |
| | * {{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}} |
| | * {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}} |
| | * {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}} |
| | </ref> |
| | |
| | == References == |
| | <references /> |
| | |
| | == Navigation == |
| | {{Navbox gameplay}} |
| | |
| | [[Category:Items| ]] |