Items: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Investment bonuses: consistency |
||
| Line 38: | Line 38: | ||
=== Investment bonuses === | === Investment bonuses === | ||
Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br>Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 | Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br>Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 Weapon item such as {{ItemIcon|Stalker}} ({{Souls|1,600}}) increases the total soul investment of Weapon items to {{Souls|2,400}}, granting an additional +3%, accumulating to a total of +15% weapon damage. The investment is lost if the item is sold. | ||
At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''. | At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''. | ||