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Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s. | Heroes start a standard match with nine item slots in their inventory, which can hold an item of any type or cost. Additionally, there are three [[Extra Slots]] that unlock after destroying enemy [[Walker]]s. | ||
Items are split into four tiers based on their price; all items within a tier have the same price. | Items are split into four tiers based on their price; all items within a tier have the same price. Some Tier 2+ items have an "upgrade component" from a previous tier, and the upgrade component will be consumed to provide a discount to the new purchased item equal to the upgrade component's cost. | ||
Example: {{ItemIcon|Extra Spirit}} is a tier 1 item (Cost: {{Souls|800}}) that is an upgrade component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}. | Example: {{ItemIcon|Extra Spirit}} is a tier 1 item (Cost: {{Souls|800}}) that is an upgrade component for both {{ItemIcon|Improved Spirit}} & {{ItemIcon|Surge of Power}}. When either item is purchased, {{ItemIcon|Extra Spirit}} will be consumed and the cost of the new item will be discounted by {{Souls|800}}. | ||
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=== Internal names === | === Internal names === | ||
Internal item names can be used to equip items by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename). | Internal item names can be used to equip items by using the "{{code|giveitem}}" [[Console commands|console command]] in the [[Hideout]], Sandbox, or cheat-enabled custom games (add "{{code|upgrade_}}" before the item codename). | ||
(Internal item names can be found in each item's page). | (Internal item names can be found in each item's page). | ||
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=== Investment bonuses === | === Investment bonuses === | ||
Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br> | Purchasing items provide corresponding stats bonuses known as "Investments." Investment bonuses increase in strength based on the total value of items owned per type, up to {{Souls|28,800}} for each type.<br>Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 [[File:Weapon Icon.png|25px]] Weapon item such as {{ItemIcon|Stalker}} ({{Souls|1,600}}) increases the total soul investment of Weapon items to {{Souls|2,400}}, granting an additional +3%, accumulating to a total of +15% weapon damage. The investment is lost if the player sells the item. | ||
Example: Purchasing {{ItemIcon|Extended Magazine}} ({{Souls|800}}) as the first Weapon item will grant the first bonus of +9% weapon damage. Buying a Tier 2 [[File:Weapon Icon.png|25px]] Weapon item such as {{ItemIcon|Stalker}} ({{Souls|1,600}}) increases the total soul investment of Weapon items to {{Souls|2,400}}, granting an additional +3%, accumulating to a total of +15% weapon damage. The investment is lost if the player sells the item. | |||
At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''. | At {{Souls|4,800}}, a significant investment bonus is gained. This is commonly called the '''4.8k spike'''. | ||