Items: Difference between revisions

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'''Items''' are in-game equipment that provide [[heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].
'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].


Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them. Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.  
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them. Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.  
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==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ====
==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ====
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
{| class="wikitable"
!Cost
!Cost
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Active Items are items that provide additional, temporary effects when activated by a key press.  
Active Items are items that provide additional, temporary effects when activated by a key press.  


Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.  
Upon being purchased, they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.  
{{Active Items}}
{{Active Items}}


[[Category:Items| ]]
[[Category:Items| ]]