Items: Difference between revisions

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Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives.  
Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives.  


Purchased items can be sold back to the shop, allowing you to recoup half their cost.  
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.  


Items are split into 4 tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them.  
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them.  
{{Infobox ShopItems|weapon items=true|vitality items=true|spirit items=true}}
{{Infobox ShopItems|weapon items=true|vitality items=true|spirit items=true}}


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Active Items are items that provide additional, temporary effects when activated by a key press.  
Active Items are items that provide additional, temporary effects when activated by a key press.  


Upon being purchased they must be bound to one of four individual keys for activation. As a result, you cannot hold more than 4 active items at a time.  
Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.  
{{Active Items}}
{{Active Items}}


{{Item Navbox}}
{{Item Navbox}}